====================================================================== -- G Y A K U T E N S A I B A N 2 -- _ _ _ _ _ _ __| |_ ___ ___ _ _ (_)_ __ __ __ ___ _(_)__ _| |_| |_ | '_ \ ' \/ _ \/ -_) ' \| \ \ / \ V V / '_| / _` | ' \ _| | .__/_||_\___/\___|_||_|_/_\_\ \_/\_/|_| |_\__, |_||_\__| |_| |___/ -- J U S T I C E F O R A L L -- Gyakuten Saiban 2/ Phoenix Wright: Justice for All (DS) FAQ/ WALKTHROUGH v. 1.02 By: neeker ====================================================================== ====================================================================== DISCLAIMER AND LEGAL STUFF ====================================================================== This walkthrough can be posted on: - GameFAQs.com - Neoseeker.com - 1UP.com - SuperCheats.com and their associates only, unless authorized by me. You may contact me at lestor underscore wong at yahoo dot com for this purpose. FAQ thieves will be prosecuted, which involve torturing their feet with a feather, sending them to the Blue Coral Club, or throwing them into a mall infested with zombies. Also, please note that, as with most gaming guides: + + + THIS GUIDE CONTAINS SPOILERS! + + + In fact, it's extremely spoiler heavy due to the nature of the game. I can't do a spoiler free guide because I just have to explain it all, so that I can feel good. If you're likely to get offended by spoilers, please don't use a guide. ====================================================================== ====================================================================== CONTENTS ====================================================================== BASIC INFO ---------- 1. Contact Information 2. Introduction 3. Controls 4. Getting Started 5. Characters WALKTHROUGH ----------- 6. Episode 1: The Lost Turnabout [ PW2600 ] - Case File [ PW26CF ] - Part 1-1: Trial [ PW2611 ] Gumshoe: Decisive Evidence [ PW26G1 ] Gumshoe: Dustin and Maggey [ PW26G2 ] Gumshoe: Writing on the Ground [ PW26G3 ] - Part 1-2: Trial [ PW2612 ] Wellington: What I saw that Day [ PW26W1 ] Wellington: What Happened Next [ PW26W2 ] 7. Episode 2: Reunion, and Turnabout [ PW2700 ] - Case File [ PW27CF ] - Part 1: Investigation [ PW2710 ] - Part 2-1: Trial [ PW2721 ] Gumshoe: Cause of Death [ PW27G1 ] Gumshoe: Incriminating Evidence [ PW27G2 ] Gumshoe: What Transpired [ PW27G3 ] - Part 2-2: Trial [ PW2722 ] Lotta: Witness's Account [ PW27L1 ] Lotta: Witness's Account, Pt.2 [ PW27L2 ] - Part 3: Investigation [ PW2730 ] - Part 4-1: Trial [ PW2741 ] Morgan: Maya's Escape [ PW27M1 ] Ini: After the Murder [ PW27I1 ] Ini: After the Murder, Pt.2 [ PW27I2 ] - Part 4-2: Trial [ PW2742 ] Ini: Last Year's Accident [ PW27I3 ] Ini: I wouldn't be allowed [ PW27I4 ] 8. Episode 3: Turnabout Big Top [ PW2800 ] - Case File [ PW28CF ] - Part 1: Investigation [ PW2810 ] - Part 2-1: Trial [ PW2821 ] Gumshoe: Details of the Events [ PW28G1 ] Ben/ Trilo: What you Witnessed [ PW28B1 ] Ben/ Trilo: About the Proposal [ PW28B2 ] Ben/ Trilo: Witnessing Max [ PW28B3 ] - Part 2-2: Trial [ PW2822 ] Moe: What you Witnessed [ PW28M1 ] Moe: The Silhoutte [ PW28M2 ] Moe: The Silhoutte, Pt.2 [ PW28M3 ] Moe: The Truth [ PW28M4 ] - Part 3: Investigation [ PW2830 ] - Part 4-1: Trial [ PW2841 ] Acro: What you Witnessed [ PW28A1 ] Acro: Acro's Physical State [ PW28A2 ] - Part 4-2: Trial [ PW2842 ] Acro: About the Ringmaster [ PW28A3 ] 9. Episode 4: Farewell, my Turnabout [ PW2900 ] - Case File [ PW29CF ] - Part 1-1: Investigation [ PW2911 ] - Part 1-2: Investigation [ PW2912 ] - Part 2-1: Trial [ PW2921 ] Gumshoe: Bare Facts of the Case [ PW29G1 ] Gumshoe: Why arrest Engarde? [ PW29G2 ] Oldbag: What you Witnessed [ PW29W1 ] Oldbag: Who I saw [ PW29W2 ] Oldbag: Secret Information [ PW29W3 ] - Part 2-2: Trial [ PW2922 ] Andrews: When I found the Body [ PW29A1 ] Andrews: The Guitar Case [ PW29A2 ] Andrews: Protecting Matt [ PW29A3 ] Andrews: When I found the Body [ PW29A4 ] Andrews: My "Crime" [ PW29A5 ] - Part 3-1: Investigation [ PW2931 ] - Part 3-2: Investigation [ PW2932 ] - Part 4-1: Trial [ PW2941 ] Powers: Visit to Matt's Room [ PW29P1 ] Powers: The Second Time [ PW29P2 ] Powers: Their Second Meeting [ PW29P3 ] Andrews: The Bear Figurine [ PW29A6 ] - Part 4-2: Trial [ PW2942 ] de Killer: About my Client [ PW29D1 ] de Killer: About my Client, Pt.2 [ PW29D2 ] de Killer: Request Taking [ PW29D3 ] de Killer: Request Taking, Pt.2 [ PW29D4 ] Bad Ending Requirements [ PW29BE ] Good Ending Requirements [ PW29GE ] 10. Conclusion Appendix 1: Version history Appendix 2: Frequently Asked Questions Appendix 3: Credits ====================================================================== ====================================================================== 1. CONTACT INFORMATION ====================================================================== Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the username "neeker". Feedback for this document can be directed to lestor underscore wong at yahoo dot com. You may check out my other works here: http://www.gamefaqs.com/features/recognition/52881.html ====================================================================== ====================================================================== 2. INTRODUCTION ====================================================================== Gyakuten Saiban 2 is the sequel to last year's Gyakuten Saiban: Yomigaeru Gyakuten, otherwise known as Phoenix Wright: Ace Attorney in the US. It's an adventure game featuring the misadventures of a rookie defense attorney, and how he somehow manages to win court cases while under adverse situations. Like the game from last year, the US version of the game hasn't been released at the time of writing, but the Japanese version of the game has a fully translated English version. If the first game is an indication, the translation will be exactly what the US version will get when it gets released. Anyhow, this guide is written based on this translated game. As such, you'll get the rather corny localised names (eg. Phoenix Wright) instead of the equally corny, but a little more cool-sounding Japanese ones (eg. Naruhodou) in this document. You may have noticed that the first version of this guide was created as early as 10.3.06, which is a full 23 days before the official release of the game in Japan. Basically, what I did was create the primary structure of this guide, and also to add in the basic info regarding to mundane stuff like introduction, controls, etc. The reason I did these so early is due to my upcoming wedding in November - well-wishing donations can be PayPal-ed to my email address, by the way - so that I can go straight into the walkthrough when the game gets released. Fans who have played the first game may also find me familiar. That is, if you've used my "award-winning guide" (really) for that game. If you're one of those who contributed to the 100,000+ (and possibly more - I stopped checking after that) pageviews to that article, I welcome you back to the world of Phoenix Wright. If you're new, don't worry. I'll try to be nice. With the above nonsense done and dusted, let's begin. UPDATE: This guide has won November 2006's FAQ of the Month on GameFAQs.com. Woohoo! ====================================================================== ====================================================================== 3. CONTROLS ====================================================================== I could have given this section a miss, really, but I'm trying to be nice, remember? So, I copied and pasted the following from the previous guide. There're primarily two sets of controls for this game: COURT CONTROLS -------------- A: Next page/ confirm an action. B: Back page/ cancel an action. X: Present an evidence during a cross-examination (without using the mic). Y: Present an evidence by shouting a command into the mic when pressing Y, during cross-examination. L: Press during a cross-examination. R: Go to Court Record. D-Pad: Toggling between items in the Court Record. Start: Save game. You can save at anytime, and the game will restart from where you saved. Select: -- INVESTIGATION CONTROLS ---------------------- A: Next page/ confirm an action. B: Back page/ cancel an action. X: -- Y: -- L: Move the screen from left to right, and vice versa, if the screen is too long. R: Go to Court Record. D-Pad: Move the examine marker during an examination. Start: Save game. You can save at anytime, and the game will restart from where you saved. Select: -- You can also play this game by using the stylus extensively. Just tap onto the options on the touch screen when they appear, and you should be fine. ====================================================================== ====================================================================== 4. GETTING STARTED ====================================================================== Another section of copying and pasting, except for the last few description of some new features that are unique to this game, These are the various screens you can access in this game, but the first thing you should do when you start-up the game for the first time should be to click the brown box that says "English" (ok, it's in Chinese, but it basically means "English") to go into the English version of the game. From now on, everything will be in English. Great! DECISION SCREEN --------------- This is found on the bottom half of your Nintendo DS. You make decisions pertaining to the game on this screen. Clicking this screen when it has a large white arrow pointing towards the right will advance the plot on the Dialogue/ Movie Screen. During a testimony, clicking it will advance the witness's comments. During a cross- examination, clicking the relevant arrows will allow you to toggle between the different sentences that the witness has said. Basically, you do everything on this screen. DIALOGUE/ MOVIE SCREEN ---------------------- This is found on the top half of your DS. Conversations that you conduct with people will appear as textboxes on this screen. People you talk to will appear on this screen when you talk to them. Places you need to examine will also appear on this screen. COURT RECORD ------------ The button to access the Court Record is found on the top right corner of the Decision Screen. The Court Record basically holds everything that are of importance to the current case. It consists of both the Evidence Screen and the Profiles Screen. You can refer to the Court Record at any time. EVIDENCE SCREEN --------------- The Evidence Screen shows all evidences pertaining to the current case, as well as a short description for them. When you need to present an evidence to contradict a witness's testimony during a cross-examination, you'll need to do it from this screen. PROFILES SCREEN --------------- The Profiles Sceeen shows all the relevant personnel involved in the current case, as well as a short description for them. INVESTIGATION ------------- Investigation is an important part of this game. You'll be spending a lot of time finding clues to solve a case, and this involves examining items and moving around. EXAMINING --------- An important segment of investigation. When you're given the option to examine an area, click on the word "Examine" on the Decision Screen, and the lower screen of your DS will show a picture of the area. A pointer will be shown on the screen, and moving it around the area with your stylus will point it to different objects in the same area. When an item of interest appears, an option to "Examine" this object will appear on the bottom right corner of the screen. Click it, and you'll get a closer look at the object. If it turns out to be of importance, it'll be added to the Court Record, under Evidence. MOVING ------ Another important element of investigation. When you're given the option to move to a new area, click on the word "Move" on the Decision Screen, and the lower screen of your DS will show the places you can move to. Click on any of them, and you'll find yourself reaching that place in no time. TESTIMONY --------- A witness will give testimony during a trial. You can't do anything during the testimony, but you take this opportunity to jot down any contradicting statements, which could be used in your favor during the cross-examination. CROSS-EXAMINATION ----------------- During a cross-examination, you can press your witness for more details, and at times even force them to add to their testimony. When you find a contradicting statement, you can also present an evidence from your Evidence Screen to counter them. Cross-examination is one of the most important aspects of the game, as this will be the time that you make or break a trial. PRESSING -------- The Press button appears on the top-left corner of your Decision Screen during a cross-examination. You can press the witness for more details or clarifications if you find that he or she isn't very truthful. Doing so will lead to you shouting "HOLD IT!" on the screen. At times, your pressing could be objected by the prosecutor, so try to press only when necessary. PRESENTING ---------- The Present button appears on the top-right corner of your Decision Screen during a cross-examination. You can present an evidence to counter a contradicting statement from a witness. Presenting a contradicting evidence is the best way to expose a witness's lies. Use it to turn cases into your favor. You must be absolutely sure though when you present, because if the judge doesn't agree with you, you'll lose "health". HEALTH ------ Unlike the previous game, which uses "exclamation marks" to represent health, this game uses a green "health bar", much like what you'd normally see in an action game. This health bar will also be carried over between the investigation and court parts of the game, which reduces the possibilty of cheating. You'll lose health when you present the wrong evidences during court sessions, as well as the new "Psyche-Lock" sequences. The tricky thing here is that different mistakes carry different degree of punishment - some takes away a small amount of health, some a large chunk. Thankfully, you will regain health when you successful unlock a "Psyche-Lock". PSYCHE-LOCK ----------- So, what the hell is a "Psyche-Lock"? Well, it's a new feature to make things more difficult for you. This comes into play in the second case of this game. Basically, each witness will have secrets that they guard, and these are all guarded by an invisble "lock". After gaining the key to unlock them, you'll be able to see these guarded secrets. To open these locks, you'd need to present the correct evidence, much like what you usually do in the previous game. Failure to unlock a Psyche-Lock will reduce your health. Go figure! ====================================================================== ====================================================================== 5. CHARACTERS ====================================================================== These are the key personnel who appear in this game. Some are familiar faces, some are not. One of them even has relations to an old nemesis. You've been warned. 1. PHOENIX WRIGHT ----------------- Phoenix is the defendant of truth, and guardian of proof... oh wait, that's the Blue Badger. Anyhow, Phoenix is the hero of this game (and the previous one). The once rookie defense attorney has risen from the ashes to become one of the best in the business. He has the uncanny ability to turn the tide in the most adverse situations. Needless to say, you'll be controlling him throughout the game. 2. MILES EDGEWORTH ------------------ Edgeworth is Phoenix's childhood friend... and arch-rival. Traumatised by a childhood incident, Edgeworth betrayed his dream of becoming a defense attorney, and became a prosecutor instead. He's known to be willing to "do everything just to get a guilty sentence for the defendant". In the final episodes of the first game, Edgeworth resigned from his post. His story, however, isn't entirely over. 3. MIA FEY ---------- Mia was Phoenix's mentor, and a real looker too. Unfortunately, she was brutally murdered in the previous game. Her strong spiritual strengths, however, tend to manifest through her sister, Maya, and her "presence" has helped turn the tide for Phoenix on many occasions. In this game, however, Mia also manifests herself through the body of her cousin, Pearl. 4. MAYA FEY ----------- Forever Phoenix's sidekick, Maya gets herself into trouble again in this game. If you didn't already know, she was accused of murdering Mia in the previous game. This time round, she was arrested for murder (what else?) yet again, and it's up to Phoenix and Pearl to save her, er, something. 5. PEARL FEY ------------ The Fey family has a knack of producing mediums, and Pearl is one of its "products". Pearl is Maya's cousin, and with her strengths in the mystical, she will eventually grant Phoenix the power to peep into the dark secrets of the various witnesses. She's never in the league of Maya when it comes to being your typical anime babe, though. 6. FRANZISKA VON KARMA ---------------------- Franziska is a talented prosecutor, who handles cases from the tender age of 13. The ruthless Franziska also has a score to settle with Phoenix, who destroyed her father's career by solving a 15-year-old murder that he committed in the previous game. Expect fireworks when these two meet in court. 7. THE JUDGE ------------ No one knows his name, but this funny old man continues to rule the courts with an alarming degree of clueless-ness - the usually righteous Judge is sometimes swayed by pretty female witnesses and nasty prosecutors. His favorite past time is pounding his gravel. 8. DICK GUMSHOE --------------- Detective Gumshoe is a long-serving police officer who, despite his lack of detective skills, makes up with diligence and loyalty. He has proven to be a valuable ally to Phoenix in the past, especially in the "Rise of the Ashes" case from the first game, and will continue to provide great assistance in this game. 9. WINSTON PAYNE ---------------- Popularly known as the "Rookie Crusher", Payne takes on Phoenix (who gave him a good beating the last time they met) again in the first case of this game. Despite being generally useless, you've gotta love the hair. ====================================================================== 6. EPISODE 1: THE LOST TURNABOUT [ PW2600 ] ====================================================================== This is an introductory chapter, so like the previous game, you will go straight into the court session. This case is rather straight- forward, but it still has its share of tricky moments. You will get to know the identity of the murderer during the introduction, though. ---------------------------------------------------------------------- CASE FILE [ PW26CF ] ---------------------------------------------------------------------- Defendant: Maggey Byrde Victim: Dustin Prince Prosecutor: Winston Payne Other Characters: Judge, Dick Gumshoe, Richard Wellington Background: The intro begins with Phoenix having a nightmare. In the dream, he's facing the Judge, who says that he's not worthy of being a defense attorney. A preview of things to come, perhaps? From now on, I will use "you" to refer to Phoenix - it's really easier to spell "you" than "Phoenix", you know. :) ---------------------------------------------------------------------- PART 1-1: TRIAL [ PW2611 ] ---------------------------------------------------------------------- Date: 9/8 Time: 9:08am Location: District Court, Defendant Lobby No. 1 After the dream sequence, you will wake up outside the court room, fiddling with a cell phone. Unknown to you, a shady figure appears, and proceeds to sneak up on you. A single blow with a fire hydrant is enough to render you unconcious. ---------------------------------------------------------------------- Date: 9/8 Time: A few minutes later... Location: District Court, Defendant Lobby No. 1 When you wake up (again), you will be greeted immediately by a girl in police uniform. Her identity is masked by a "???" at the moment, but you will soon find out that she's, in fact, your defendant, Maggey Byrde. Unfortunately, you're suffering from amnesia due to the knock to your head earlier by the unknown assailant. Apparently, you have promised Maggey that you will get a "Not Guilty" verdict for her, but you don't remember a thing about it. In fact, you don't even remember who you are! Thankfully, the trusty Court Record will fill in some details for you. Check the records to find that Maggey is actually on trial for murdering her boyfriend, Dustin Prince. Check also the Evidence list to find the following: - Your good old Attorney's Badge. - A Cell Phone that you don't remember what it means and how it got here. - A pair of broken Glasses, which are found under the victim's body, body, with pieces of near-sighted lenses found nearby. Dustin's Autopsy Report is also in the Evidence list. It states the following: - Time of Death: 9/6 at 6:28pm - Cause of Death: Broken neck. Body covered in bruises. ---------------------------------------------------------------------- Date: 9/8 Time: 10:00am Location: District Court, Courtroom No. 2 Your good friends, the Judge, and prosecutor Winston Payne are present. The Judge will ask whether you are ready. Regardless of your answer, he will show no mercy - looks like you're defending this case, whether you like it or not. During Payne's opening statement, he reveals that Dustin is also a policeman. This comes as a shock to you, but before you can recover, Payne has called forth the first witness of this trial, Detective Dick Gumshoe. Now, Gumshoe is another old friend of yours, but that doesn't mean that you should be kind to him. He reveals that Maggey is his subordinate, which comes as a shock to me personally. I mean, Gumshoe? A supervisor? Anyway, after the mundane intro, the detective will provide more info on the case. The murder happens at the Expose Park. Dustin was pushed down from the benches on the upper path of the park. The landing beat the body up badly, and snapped his neck in the process as well. Gumshoe also adds that the time of death was determined by Dustin's watch, which stopped after the impact from the landing. During Gumshoe's explanation, he showed a photograph of the crime scene. It shows the victim's body lying face down, with a phone booth nearby. Payne will ask for this photograph to be added to the Evidence list. Crime Photo 1 added. Now, the Judge will test your knowledge of this case. He talks about a crucial piece of evidence, found under the victim's body. If you've checked the Court Record as I mentioned earlier, you should have no problems answering the Judge's question. Just click "Glasses" for the correct answer. Gumshoe adds that Dustin held on to the murderer's glasses as he fell. Maggey then explains that she is wearing a spare pair of glasses, but swears that the glasses found at the crime scene are not hers. Apparently, she "accidentally" stepped on her own glasses on the day of crime. Hmm. Payne adds that there's another evidence after this, one which he claims to decisive. This is when Gumshoe's testimony finally begins. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: DECISIVE EVIDENCE [ PW26G1 ] ---------------------------------------------------------------------- Gumshoe claims that there's something more incriminating than the glasses. Dustin was allegedly pushed from the bench area, but he managed to leave a dying message on the ground where he landed - the culprit's name. Gumshoe then shows another crime photo, which shows this message that says "Maggie". Crime Photo 2 added to Court Record. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: DECISIVE EVIDENCE [ PW26G1 ] ---------------------------------------------------------------------- This should be easy, no? Wait till Gumshoe say that the name on the ground is clearly the defendant's name, and present Maggey's profile from the Court Record. You will be amazed at your out-burst, but the sense of familarity is difficult to explain. You will then resume your usual brilliance by cornering Gumshoe and Payne - the defendant's name is spelled as "Maggey", not "Maggie"! Payne argues that perhaps Dustin didn't know how to spell the name correctly, but come on, they are lovers, aren't they? The Judge will then ask Gumshoe to testify about the relationship between Dustin and Maggey. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: DUSTIN AND MAGGEY [ PW26G2 ] ---------------------------------------------------------------------- Dustin and Maggey had been going out for about six months. They were even considering marriage. The date of crime also happened to be Dustin's birthday. Maggey has gotten a present for Dustin for the occasion, whom she consulted Gumshoe before buying. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: DUSTIN AND MAGGEY [ PW26G2 ] ---------------------------------------------------------------------- Just for fun's sake, press Gumshoe when he said that Maggey had bought a present for Dustin, and find out that Gumshoe could be having a crush on Maggey! When Gumshoe said that Maggey bought the present two months ago, press the statement. This leads to the revelation that she has bought a baseball glove for Dustin. When given the chance to press further, do so. Gumshoe then reveals that Maggey actually ordered the glove two months ago, as it was a custom-made glove. Payne then retorts that the glove is of no relevance to the case. When the Judge asks your opinion, bluff that the glove is of relevance. Gumshoe will present the glove now. It's rather yellow, and looks like a bunch of bananas (hey, this comment is decisive). Baseball Glove added to Court Record. It is then revealed that Dustin really loves the color yellow, which is why the glove has to be custom-made. Maggey then comments that there's another reason why the glove is custom-made, but before she can further explain, the Judge cuts her off and talks about "Maggie" on the ground again. More testimony. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: WRITING ON THE GROUND [ PW26G3 ] ---------------------------------------------------------------------- The police couldn't confirm that the writing on the ground was Dustin's. They also checked the victim's index finger, and found that there was sand trapped under the fingernail. There were scratches on the skin, presumably caused by him writing on the ground. Based on these facts, the police concluded that Dustin did write the name "Maggie" on the ground. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: WRITING ON THE GROUND [ PW26G3 ] ---------------------------------------------------------------------- Present the Baseball Glove at Gumshoe's last statement. It's REALLY yellow, yes, but the important fact here is that it's made specially for a left-hander - it's made to be worn on the right hand, and if you understand a little about baseball, you will know that the "gloved hand" is not the throwing hand. This is another reason why the glove has to be custom-made, which Maggey was trying to tell you earlier - a REALLY yellow, left-hander's baseball glove? What are the odds of finding it in the mall? Now, if Dustin is left-handed, he couldn't possibly write the name on the ground with his right hand (actually, I can write with both hands, but let's just stick to the game...). As such, there can be only one conclusion from this: the person who wrote "Maggie" on the ground could not have been Dustin. The Judge is rather convinced, and is willing to call for a "Not Guilty" verdict right away, but Payne still has some fight in him. It seems that there's a witness to the crime! The Judge will then call for a recess before you find out what exactly the witness, er, witnessed. Save your game now. ---------------------------------------------------------------------- Date: 9/8 Time: 11:43am Location: District Court, Defendant Lobby No. 1 Maggey finally realizes that you're suffering from amnesia. She tries to give you a "Maggey Kick" to bring you back to your senses, but you promptly decline. She then chooses the more subtle way of presenting your business card to you. On the back of the card is your cell phone number. Phoenix's Business Card added to Court Record. Maggey continues to fill you with information about a cell phone that she picked up on the day of the crime, before 6pm, while taking a walk with Dustin. This phone has the same ring tone as the one you were fiddling with at the start of this case. The owner of the phone called, and arranged to meet up with Maggey to recover the phone. He also asked for Maggey's name, of which she obliged. The owner, however, never turned up. Maggey eventually passed the phone to you yesterday. You searched your pockets and found the phone NOTE: Check out what Maggey is wearing in the flashback... the Blue Badger! This is when Maya Fey returns! Yes, THAT Maya! She brings you a ultra- decisive, super-important evidence - a list of about 20 people's names and phone numbers written on it. Maya explains that there's a group of con artists that the police are investigating, and the names on this list are the members of the group. She also adds that these numbers were in the memory of the phone that Maggey found. Names List added to Court Record. Recess is over - back to court now. ---------------------------------------------------------------------- PART 1-2: TRIAL [ PW2612 ] ---------------------------------------------------------------------- Date: 9/8 Time: 11:54am Location: District Court, Courtroom No. 2 Payne's next witness is Richard Wellington, a drifter who was taking a walk in the park on the day of the murder. Wellington went on to do a Wendy Oldbag before properly introducing himself. Noticeably, he mentions about glasses, even though he wasn't wearing any. Anyway, testimony time. ---------------------------------------------------------------------- WELLINGTON'S TESTIMONY: WHAT I SAW THAT DAY [ PW26W1 ] ---------------------------------------------------------------------- Wellington was at the Expose Park that day all afternoon. At about 6pm, a police officer fell from right above, right in front of his eyes. He looked up, and saw Maggey from above. He also noticed a bunch of bananas that fell together with the police officer. ---------------------------------------------------------------------- WELLINGTON'S CROSS-EXAMINATION: WHAT I SAW THAT DAY [ PW26W1 ] ---------------------------------------------------------------------- You're pretty sure that Wellington is lying, and true enough, his testimony has a really obvious contradiction. When he talks about the bananas, present the bananas... I mean, the Baseball Glove. When given the option, tell the Judge that Wellington "has bad eyesight". The Judge agrees that it's not easy to mistake a Baseball Glove for a bunch of bananas, and asks why Wellington isn't wearing his glasses today. Wellington replies that he "lost them recently". Hmm. Wellington eventually admits that he wasn't wearing his glasses when he "witnessed" the crime. The Judge then orders him to be more accurate with his testimony. ---------------------------------------------------------------------- WELLINGTON'S TESTIMONY: WHAT HAPPENED NEXT [ PW26W2 ] ---------------------------------------------------------------------- Wellington claims that the girl on the upper path ran away as soon as she realized that he was there. He immediately called the police to report the crime after that. It was about 6:45pm when he made the call. The police arrived within 10 minutes. ---------------------------------------------------------------------- WELLINGTON'S CROSS-EXAMINATION: WHAT HAPPENED NEXT [ PW26W2 ] ---------------------------------------------------------------------- Press him when he says that he called the police immediately. He estimated that he made the call within a minute of discovering the body. Maya then reminds you to take a look at the Court Record - remember the Autopsy Report? It states that the time of death is 6:28pm. When he mentions that it was about 6:45pm when he made the call, show the Autopsy Report. If the time of death is 6:28pm, why did he take more than 15 minutes to call the police? 6:45pm is definitely not "immediately"! Wellington tries to explain that he was looking for a phone booth during this 15 minutes gap, since he lost his cell phone recently. This guy is unbelievable - he lost his glasses, now he lost his cell phone as well. Anyway, you should notice the contradiction in his explanation by now. Choose to "Question Further" when given the prompt. Wellington comments that he has since found his cell phone, and he shows it to you right away. No luck here at the moment. The Judge will then ask whether you have any further questions. Select "There is something...", and then present Crime Photo 1 when asked to - the photo clearly shows a phone booth RIGHT BESIDE the victim's body! There was no need for Wellington to spend 15 minutes "searching for a phone booth", when all he could do was to simply walk a few steps. Now, if he wasn't searching for a phone booth, what was he really doing during this 15 minutes gap? This is the question that the Judge will ask you. Reply "Yes, I have an idea", and present the Glasses. Wellington stupidly admits that the broken glasses belong to him. You will then explain that Dustin must have pulled the glasses off him during the melee. When he realized that his glasses were gone, he spent some time searching for them, therefore resulting in his late call to the police. You also confidently accuse Wellington as being the real murderer. Your old self is coming back to you as you progress. This is the moment you have been waiting for. Wellington gives a feeble attempt to rebute your claim by using the "Maggie" on the ground evidence again. The Judge will now ask you to prove whether Wellington knew the name "Maggie" or "Maggey" beforehand. Select "There was a way", and then present the Cell Phone - remember what Maggey told you during the recess? The owner of the cell phone asked for her name! It seems that Wellington (the owner ofthe cell phone, obviously) has mistook "Maggie" for "Maggey", based on how the name sounded. Payne now argues that Wellington has no motive to kill. Present the Names List when asked to identify the motive. The list has names and phone numbers of several con artists belonging to a syndicate. If Wellington wants the phone so badly, it's obvious that he's "a member of that group" - choose this option when prompted. Payne throws a final attempt to turn the tide for him - Maggey has already arranged to return the phone to Wellington, so there wasn't really a need for Wellington to kill Dustin. You deduce that he must have seen something at the crime scene that made him commit murder. When asked to explain what was this "something", present Dustin's profile - Dustin has gone on his date with Maggey right after his shift, and was wearing his uniform. Upon seeing a man in police uniform, Wellington panicked, and was afraid that Dustin would ask questions before returning the phone. In his haste, he committed the murder. Wellington will now ask you to prove that the Cell Phone in your possession is his, especially when he has already found "his phone". Choose to check the "fingerprints on the phone", but Maya then reminds you that you've personally wiped off the prints when you first got the phone from Maggey, because there was "sand all over it". It's not over yet though. You will now ask Wellington where he found his phone. He refuses to answer, but suddenly! You remember! The fire hydrant attack on you! Wellington must have knocked you out just so that he can recover his phone. You can't prove this though, so the Judge concludes the cross-examination. Raise an objection now, and the Judge will give you one last chance to prove that Wellington is the killer. Present your Business Card, the evidence that will "explain everything". The Judge will give you his Business Card in return, ha ha. Judge's Business Card added to Court Record. There's no meaning to this card though - it's just funny. :) Now, select "the back of the card" when given the opportunity. You will then instruct Maya to call the number on the back of the card - your cell phone number. The familiar ringtone of the Steel Samurai returns! Surprisingly, the phone that rings is the one in Wellington's possession. Obviously, the fool, after knocking you out with the fire hydrant, has stolen the wrong cell phone from you! Game over, yes? ---------------------------------------------------------------------- Date: 9/8 Time: 2:16am Location: District Court, Defendant Lobby No. 1 Wellington is subsequently arrested, and Maggey has gotten her "Not Guilty" verdict, finally. Go through the rest of the conversation, which ends with you regaining your memory, and remembering a case that began on one rainy afternoon, two months ago - one that sees you reunite with Maya. ---------------------------------------------------------------------- THE LOST TURNABOUT: END ---------------------------------------------------------------------- ====================================================================== ====================================================================== 7. EPISODE TWO: REUNION, AND TURNABOUT [ PW2700 ] ====================================================================== This case happens two months before Maggey's case. It also introduces the new "Psyche-Lock" feature. ---------------------------------------------------------------------- CASE FILE [ PW27CF ] ---------------------------------------------------------------------- Defendant: Maya Fey Victim: Turner Grey Prosecutor: Franziska von Karma Other Characters: Judge, Pearl Fey, Morgan Fey, Lotta Hart, Dick Gumshoe, Mia Fey, Ini Miney, Mimi Miney, Ami Fey, Misty Fey, Director Hotti Background: The intro begins a car accident. It then moves on to you visiting Maya at the Detention Center. She has been arrested for murder, again. This time, she's adamant that she did it. Can you prove her innocence again? ---------------------------------------------------------------------- It all begins on a gloomy day. ---------------------------------------------------------------------- PART 1: INVESTIGATION [ PW2710 ] ---------------------------------------------------------------------- Date: 6/16 Time: 3:34pm Location: Wright & Co. Law Offices The man at your office is a certain Dr. Turner Grey. He has a major problem - no one is visiting his clinic anymore, and it's all because of a malpractice case that took the lives of 14 patients at his clinic one year ago. The perpetuator was a nurse from his clinic. Before she could confess to her mistakes, however, she was killed in a car accident. Grey, through his contacts, found Maya, and requested her to channel the spirit of this dead nurse to reveal the truth. As this is Maya's first "official" channeling - even though she has, on so many occasions, channelled her sister's spirit to help you in cases - she has requested YOUR presence. This is what Grey is here for. While you ponder about the incident, the upper screen shows the accident scene, with a survivor from that car crash. Rumors were that Grey orchestrated the accident to hide the person behind the medical malpractice. Nevertheless, you reckon there's no visiting an old friend, so you agreed to Grey's request. ---------------------------------------------------------------------- Date: 6/19 Time: 1:25pm Location: Kurain Village You will be greeted by an odd-looking girl as you enter the village. She runs away when you try to talk to her though. Soon after, Maya appears. Talk to her about all the options available: "Today's channeling", "Kurain Village" and "The girl earlier". You will find out more about the case, as well as the identity of the girl you saw earlier - she's Pearl Fey, Maya's little cousin. Pearl, despite her tender age, is also a spirit medium. Examine this area if you want. When you're done, follow Maya to the Meditation Room. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Meditation Room Go through the conversation with Grey here, and he will pass you the Guidemap for Fey Manor eventually. This will be added to the Court Record. A rough sketch of this map is as follow: -------- ------------------ | | | | CHANNELING | | CHAMBER | | SIDE ROOM | | | | | | | | | | | | |------------- | | | | ----- -------------------------- | | WINDING WAY| | |------------ | | | | | MEDITATION ROOM | | | | | | | | | ------------------------------ Talk to Grey about "today's channeling" and "Maya". He says that when Maya successfully channels the nurse's spirit, he will get her (the spirit, not Maya!) to sign a confession to the malpractice. You will find that the incident happened one year ago, on 5/2, and the accident that took the life of the nurse happened soon after on 5/24. When talking about Maya, he will explain how he got to know about Maya's, er, powers. Examine the door to the Channeling Chamber to find that the iron in this door is extremely solid. There's also a strong lock on the door to provide additional security. You should now go to the Channeling Chamber. | ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Channeling Chamber You will meet Morgan Fey, "Mystic Maya's" aunt, here. She's not too keen of your constant reliance of Maya's powers to win cases, but talk to her anyway about the options available: "Maya", "Today's Channeling" and "Channeling Chamber". Morgan reveals that Maya is the last in the bloodline of the rightful heirs of the Kurain Channeling Technique - those who have played the previous game will know why this is so. Morgan, despite being a spirit medium herself, is only a member of the branch family, and can never become the Master of the Kurain School. Not unless, something happens to Maya, I presume. Morgan also explains that during a channeling session, only the client and the medium can be present in the chamber. The door you examined earlier will also be locked during a session. Hmm, sounds like a recipe for disaster. Morgan will also reveal that Pearl is her daughter. She's adamant that you shouldn't get affliated to Pearl, in case you corrupt her young mind. Damn. Examine the chamber if you want. There are some points of interest here, especially behind the Folding Screen. Leave now for the Meditation Room, followed by the Winding Way. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Winding Way You will notice an incinerator in the garden here. It looks a little out of place. Examine it if you want. You can also check the lamp in the garden, and an urn right ahead. Nothing really interesting here now though, so move on to the Side Room. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Side Room "Examinable" stuff here: A bear souvenir, an alcove near the wall,the sliding door to the right, and the bed spreads on the ground. Looks like someone is sleeping here. You feel that you shouldn't wake the person up, so return to the Winding Way. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Winding Way Ah, Lotta Hart! If you've played the first game, you will know this lady. She's a "paranormal photographer always eager for a scoop. In your previous encounter with her, you exposed her lies in court. She's not really a bad person, just too eager to prove a point. When asked to identify her, select "Lotta Hart" to get a good impression from her. After talking to Lotta, she reminds you that the channeling is about to start, and then runs off. Go back to the Meditation Room now. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Meditation Room Morgan informs you that the channeling session begins now. Just go through the conversation with her, Grey and Maya. Maya will show you a key to the Channeling Chamber. As expected, this is a one-of-a-kind key that cannot be duplicated. Grey and Maya begin their session soon after. Go through the conversation again when the session is in progress. Some time into it, you will hear a loud bang from inside the chamber. Is that a GUNSHOT, perhaps? Before you can gather your thoughts, a second gunshot occurs. When given the chance, break into the chamber. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Channeling Chamber After some attempts, the door breaks. The scene in the chamber is horrifying - Grey is dead, and Lotta promptly takes some photos. But the thing that concerns you more is Maya, whose costume is soaked in blood. She appears to be still channeling the spirit of the nurse, and says that she has killed Grey as he was responsible for her murder. More photo-taking by Lotta - even though it's not a wise thing to do now, you will thank her for the photos later. NOTE: Maya doesn't look exactly like herself. This is because when she channels a spirit, she will end up taking the form of the spirit. If you have played the previous game, you will find this familiar. Morgan steps in, and instructs you to call the police, while she offers to take charge of the situation in the chamber. You will find yourself back at the entrance to the village after this. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Kurain Village You use the phone booth here to call the police, as there was no reception on your cell phone. Talk to Lotta now on "what you witnessed" and "Dr. Grey". You will find out more about Maya's change in form during a channeling, and some information about the good doctor from these. Go back to the Meditation Room. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Meditation Room Morgan greets you here. She informs you that Maya is back to her "human" form, but is still unconscious at the moment. This is when Detective Gumshoe arrives at the scene. He will proceed to the chamber. Follow him. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Channeling Chamber Talk to Gumshoe, and you will find out some facts for the case, particularly, the cause of death. Grey was shot in the forehead, but surprisingly, his chest was also stabbed with a knife. The shot to the forehead, however, remains the killer blow. Try examining the chamber, but Gumshoe will stop you. Looks like you may have to come back later. Go to the Side Room instead. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Side Room A cheery girl greets you at the Side Room. Talk to her, and she seems to be oblivious to the fact that a murder has just occured at the manor. She introduces herself as Ini Miney, a "parapsychology" student. Talk to her, and you will find that she's the one who told Grey about this place. She has been, like, sleeping in the Side Room all the while, as she was, like, feeling sick. As a result, she doesn't know anything about the case. Continue talking to her about "the victim", and she suddenly turns defensive, and denies knowing Grey. She then sheepishly claims that she has been a patient of Grey, like, a long, long time ago. Seems like she's hiding something. There's nothing you can do here now though, so return to the Winding Way. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Winding Way You will find Pearl here. She shows you a key - it looks like the one that Maya was holding before she entered the chamber with Grey. Try talking to her, however, and she will run away. You should go to the Kurain Village now. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Kurain Village Lotta is here, and you can now ask her about "any ideas". She mentions about some "hot pictures" that she took, but runs away soon after. Too many people are running away from you today, you know. Go to the Meditation Room now. ---------------------------------------------------------------------- Date: 6/19 Time: ??? Location: Fey Manor, Meditation Room Morgan, Ini and Gumshoe are all here. Gumshoe explains that the investigation may take some time, so Morgan proposes to host you guys at the Fey Manor tonight. Maya, on the other hand, has been arrested and taken away by the police. ---------------------------------------------------------------------- Date: 6/20 Time: 8:02am Location: Fey Manor, Meditation Room You manage to catch some sleep despite your concern for Maya. Your next destination should be the Detention Center, and you will go there automatically. ---------------------------------------------------------------------- Date: 6/20 Time: 10:34am Location: Detention Center, Visitors' Room The Detention Center is a place that you will be visiting for quite many times. In fact, finding Maya in the Detention Center isn't something new for you. You managed to prove her innocence the last time, and you're determined to do so again. Talk to Maya about the available options: "channeling" and "what happened". She confirms that her now deceased mother, Misty Fey, is the master of the Kurain School of Channeling. The title is usually passed on from mother to daughter. With Maya being Misty's only heir, she will inevitably become the master in future. As for the case, she doesn't really remember a lot - the last thing she remembers was closing her eyes. Apparently, when a spirit enters her body, she will lose her own consciousness. She does, however, remembers about a dream. Ask about this dream, and she will describe it to you - it's one of h er being dead and buried in the ground. She also mentions about a familiar scent, but she can't remember why she had smelled it before. You will offer to be Maya's defense attorney. She's grateful for the offer, and in return, will give you the Magatama. It's a magical charm of hers that is shaped like the number "9". Maya says that by giving to this Pearl, she will lend you her spiritual powers. NOTE: The Magatama is the key to using the new "Psyche-Lock" feature of this game. You should return to the Channeling Chamber in Kurain Village now. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Fey Manor, Channeling Chamber You will find Morgan here. Take the opportunity to ask her "what happened". She explains that she performed the Spirit Severing Technique on Maya to get her detached from the nurse's spirit. Ask about "Chanelling Chamber" now, and she will provide some information about channeling a spirit, and about the important heirlooms of the Kurain Village. The Folding Screen in the room, and the Kurain Sacred Urn (of which you saw at the Winding Way), are apparently the treasures of the village. Ask about "Pearl" now. Morgan will explain that despite Pearl's age, she's already a powerful spirit medium. In fact, her powers could even rival that of the main family. Unfortunately, being from the branch family, she will never get the chance to become a master. Hmm, this sounds like a MOTIVE. You can now examine the crime scene, especially when Gumshoe isn't around. The most important thing here is the sacred folding screen. Examine it, and you will find that it has a small hole on it, about 8 inches off the ground. It seems like a bullet hole. Folding Screen added to Court Record. Once you examine the screen, Morgan will take her leave. There's nothing to do here now, so go to the Side Room to find Ini. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Fey Manor, Side Room Talk to her, and she continues to deny knowing Grey. Examine the room now, and you should find a box near the bed. It looks like a clothing box. This wasn't here yesterday. Strange. Go back to the Winding Way. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Fey Manor, Winding Way Pearl finally appears. She's still holding the key, and she's still not talking. Present the Magatama to her, and she will finally talk to you. She seems to not know much of the outside world, but she will offer to give you the key. Accept it when you're given the chance to. Black Key added to Court Record. Pearl then charges up the Magatama will spirtiual energy. With this charged-up Magatama, you can now see people's secret. My friends, you've now witnessed the birth of the new "Psyche-Lock"feature of this game. She offers to accompany you for a while, so that she can explain how to use the Magatama to see people's secrets when you find one. Go back to the Meditation Room now. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Fey Manor, Meditation Room Gumshoe returns, and he brings some bad news. Lotta Hart will testify tomorrow about the pictures she took. This is a concern, especially when she had blatantly lied about the photos she took the last time you took her on in court. Gumshoe also found a newspaper article for you, but he seems to have lost it. You remember Grey showing you an article at your office though, so you will have to go back for it later. The real bad news is the identity of the prosecutor for the trial. A certain Prosecutor von Karma will be handling the case,and she's none other than Manfred von Karma's daughter, Franziska. Franziska began her prosecuting career from the age of 13, and hasn't lost a case since. She has returned from Germany to avenge her father's defeat by you. NOTE: You will see some flashbacks from the "Turnabout Goodbyes" case from the previous game. If you haven't play that game, go buy it, now! Also, you won't know about Franziska being a girl at this moment. In fact, Gumshoe doesn't even tell you her name. Just bear with me, because it's easier to present the facts this way. Anyhow, you will need the newspaper article at your office, so go there now. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Wright & Co. Law Offices You will automatically find the article. Newspaper Clipping 1 added to Court Record. Check it out if you want - it says that one year ago, on 5/2, 14 patients died from malpractice at the Grey Surgical Clinic. Return to the Meditation Room now. All this travelling must be killing you. | ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Fey Manor, Meditation Room Present Newspaper Clipping 1 to Gumshoe. He has since found the missing article that he couldn't find earlier. Newspaper Clipping 2 added to Court Record. Examine it, and you will find the following details: "Mimi Miney, nurse at Grey Surgical Clinic, died after falling asleep at the wheel." Miney? Where have you heard that name before? Nothing else here, and you should really be testing out that "Psyche- Lock" thing. So, go to the person who seems to be hiding something from you - Ini. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Fey Manor, Side Room Talk to Ini about "the victim" again, and you will see a Psyche-Lock on her. Only you, charged with the power of the Magatama, can see these locks. The more secrets someone wants to hide, the more locks you will see. Notice now that "the victim" option has a Psyche-Lock on it. You should know how to unlock this one Anyway, present the Magatama to Ini now, and you will get the chance to unlock the Psyche-Lock. Ini will ask you to prove that she actually knows Grey. Present Newspaper Clipping 2, and you have now established the connection - Ini will admit that the nurse involved in the Grey Surgical Clinic case is none that than her older sister, Mimi. Psyche-Lock unlocked successfully! Now, you can FINALLY get to ask her about "the victim", and get a truthful answer. Ini's impression of Grey isn't very good, but we will come back to that later. You should now go back to Maya at the Detention Center. ---------------------------------------------------------------------- Date: 6/20 Time: ??? Location: Detention Center, Visitors' Room Pearl decides to stay at the village, so you will be visiting Maya alone. Amazingly, the one greeting you there is none other than Mia, your already-dead mentor! It seems that Mia has taken host on Maya's body once again. Go through the conversation with Mia, She explains that when a medium does a channeling, she can't have dreams. It seems that Maya didn't successfully channel a spirit during that session. In fact, she may have just fallen asleep. It's quite possible that Maya was set-up to take the rap for the murder of Grey. Mia also tells you that the clue to Maya's innocence is already in your hands. Present the Black Key to her, and she will explain that this key contradict the facts of the case. She refuses to explain why though, but if you think deeper, you will know why - if the key is with you now, it means that anyone at the Fey Manor could have enter the room during the channeling session yesterday. The day ends with a surprise though - you will find no less than THREE Psyche-Locks on Mia. What is she hiding from you? Perhaps, she knows something about the real murderer? This concludes Part 1 of this episode. Save your game now. ---------------------------------------------------------------------- PART 2-1: TRIAL [ PW2721 ] ---------------------------------------------------------------------- Date: 6/21 Time: 9:48am Location: District Court, Defendant Lobby No. 3 Go through the conversation with Maya and Pearl, who somehow turns up for the trial anyway, despite having never left Kurain Village. Apparently, she ran all the way from the village to the District Court by "following a map". Amazing. After the brief flashback about the rivalry and friendship with Prosecutor Miles Edgeworth, court will begin. ---------------------------------------------------------------------- Date: 6/21 Time: 10:00am Location: District Court, Court Room No. 2 The brief intro, er, introduces Franziska, who carries a whip in court. She's determined to prove Maya's guilt. Looks like you're in for a hard time. Franziska calls upon Gumshoe to be her first witness. Gumshoe shows a map of the Channeling Chamber, and explains that the room has no windows, and the door was locked during the channeling session. He shows the positions of the victim and the defendant in the room, and goes to describe the two gunshots that you heard during the incident. This Floor Plan (Crime Scene) map will be added to the Court Record. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: CAUSE OF DEATH [ PW27G1 ] ---------------------------------------------------------------------- Gumshoe explains that the cause of death was a pistol shot to Grey's forehead. The shot was fired from point-blank range. Grey was also stabbed in the chest before he was shot. The stab wound was very severe, but was not enough to cause instantaneous death. The murderer then used the pistol to finish the victim off after the stabbing. Dr. Grey's Autopsy Report will be added to your Court Record. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: CAUSE OF DEATH [ PW27G1 ] ---------------------------------------------------------------------- Press him at the first statement to find out that the pistol belongs to Grey, and that it bears both Grey's and Maya's fingerprints. Press about the point-blank range statement, and you will find that "point-blank range" is anywhere between 12 to 20 inches away. The gunpowder burn on Grey's forehead confirms that he was shot at point- blank range. Next, press the statement about the stabbing. Gumshoe reveals that a fruit knife was used for the stabbing, and it bears Maya's prints. Press about the severity of the stab wound, and Gumshoe says that if the stab wound is half an inch more to the right, it would have hit Grey's heart. Press the last statement about finishing off the victim after stabbing, and Gumshoe mentions that there's no need to stab the victim after shooting him, since the gunshot should result in instant death. After pressing all statements to no avail, the Judge is all ready to pronounce the verdict. Before he attempts to do, the Pistol and Knife will be added to the Court Record. The Judge will now ask whether you will maintain your plea of "Not Guilty". Be gung-ho, plead not guilty when given the option. Gumshoe will now give his second testimony. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: INCRIMINATING EVIDENCE [ PW27G2 ] ---------------------------------------------------------------------- The evidence in question is the costume that Maya was wearing at the time of the crime. It's covered in blood, and it was obvious that she had killed the victim, who hasn't fought back. Maya's Costume added to Court Record. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: INCRIMINATING EVIDENCE [ PW27G2 ] ---------------------------------------------------------------------- Press the "covered in blood" statement to find out that the blood belonged to Grey. Franziska doesn't want you to pursue any further about this costume, but choose to "press further" when given the chance. Check Maya's Costume again, and you should notice a hole on it, on the left sleeve. Select "there is one little thing..." when the Judge gives you the chance to, and point to the hole to present it. The Judge notices that the hole smells faintly of gunpowder - looks like it's a bullet hole! Anyhow, Franziska will insist that the trial should move on. The Judge agrees with her, because you would need more proof before you can prove your stand. Continue with the cross-examination then. Present the updated Maya's Costume when Gumshoe says that the victim didn't fight back - the bullet hole on the costume means that Grey actually fired a shot. Still, even with this being established, it's only grounds enough to support a self-defense plea. More testimony from Gumshoe to follow. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: WHAT TRANSPIRED [ PW27G3 ] ---------------------------------------------------------------------- Gumshoe says that Maya must have saw the chance to stab Grey during the session. As a result, Grey fought back by taking a shot, but he missed because they were too close. Maya then picked up the pistol and ended it. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: WHAT TRANSPIRED [ PW27G3 ] ---------------------------------------------------------------------- When Gumshoe says that Grey missed the shot because they were too close, present Maya's Costume again. The issue of burn marks were discussed earlier - if Grey really missed the shot within point-blank range of Maya, the costume should have gunpowder burn on it. Thankfully for you, the hole on the costume doesn't seem to have any burn. This means that there must be some distance between Grey and Maya when the shot hit Maya's costume. Franziska then argues that Grey could have pushed Maya away during the fight, thus creating the distance between them. You reply that this is not possible, because Grey was stabbed, and the injury was very severe. As such, he would not have had the strength to push Maya away. Franziska doesn't give up, and retorts that it could be Maya who pushed Grey away to create the distance instead. When Maya was about to strike again, Grey fired the shot that hit her costume. Reply that "something doesn't make sense", and then present the Folding Screen. The screen has a bullet hole that is about 8 inches off the ground. The bullet went through Maya's sleeve first, before hitting the screen. It passed through a height of approximately 8 inches off the ground. This means that Maya was actually squatting low the ground when the shot was fired! This is the only logical explanation, because if she's standing, her sleeve area would definitely be taller than 8 inches. Being in a squatting position removes Franziska's claims that Maya was "ready to strike". Watch as you use the Crime Scene Floor Plan to explain the situation, and then point to the area to the left of the bullet hole on the Folding Screen to explain where Maya was standing when the shot was fired. The lack of gunpowder burns on her costume justifies your reasoning. When given the choice, select "it changes everything". The prosecution has claimed that Maya was aiming to kill Grey by stabbing. If this was true, delivering the killer blow with the knife would be ideal. However, Maya was squatting all the way by the Folding Screen then, which essentially eliminates her chance to stab Grey from close-range. Franziska will now call for her second witness. The Judge gives a recess, so you can finally take a break. Save your game now. ---------------------------------------------------------------------- PART 2-2: TRIAL [ PW2722 ] ---------------------------------------------------------------------- Date: 6/21 Time: 11:37am Location: District Court, Defendant Lobby No. 3 Quickly run through the conversation and return back to court for more battle. ---------------------------------------------------------------------- Date: 6/21 Time: 11:43am Location: District Court, Court Room No. 2 As you may have guessed, the second witness is Lotta. Let's go. ---------------------------------------------------------------------- LOTTA'S TESTIMONY: WITNESS'S ACCOUNT [ PW27L1 ] ---------------------------------------------------------------------- Lotta testifies that Grey and Maya were the only ones who went into the chamber. She heard the gunshot while waiting outside the chamber. You broke the door down eventually, and she found the already dead Grey and Maya, who was waving a pistol around, inside. She swears that there was no one else in the room. She also presents a picture of the crime scene that she took after you broke the door down. This photo shows a girl holding a pistol, while looking at the dead body of Grey. Her face cannot be seen as she's facing away from the camera. Lotta's Photo added to Court Record. ---------------------------------------------------------------------- LOTTA'S CROSS-EXAMINATION: WITNESS'S ACCOUNT [ PW27L1 ] ---------------------------------------------------------------------- Press Lotta when she says that she saw Maya in the room, waving a pistol. Press harder when given the chance, and she will eventually admit that the girl who was waving the pistol doesn't look anything like Maya. However, Franziska will convince the Judge that since Maya and Grey did enter the room together, the girl with the pistol would mostly likely be Maya. Press the next statement when Lotta says she swears that there was no one else in the room. Select "behind the folding screen" when given the choice. Lotta replies that she's certain that no one else is in the room. | Now, press every statement, regardless of how stupid it feels. There will come a point when the Judge decides that enough is enough. He then asks whether you have anything to prove that the girl in the photo isn't Maya. Unfortunately, you don't. Select "can't present anything yet". Just when all seems lost, Mia appears by channeling her spirit through Pearl's body! She reminds you that Lotta has taken two pictures. Why is she showing only one now? NOTE: This portion is really, like, deja vu. You will request for Lotta to testify again, but the Judge will overruled your request. Franziska's pride, however, will not allow that. She wants to hear what you have got, so Lotta gets to testify once more. ---------------------------------------------------------------------- LOTTA'S TESTIMONY: WITNESS'S ACCOUNT, PT.2 [ PW27L2 ] ---------------------------------------------------------------------- When Lotta broke into the room, all she could focus on was Maya. She didn't look at the dead body, as she was scared of it. She then took a shot of Maya. ---------------------------------------------------------------------- LOTTA'S CROSS-EXAMINATION: WITNESS'S ACCOUNT, PT.2 [ PW27L2 ] ---------------------------------------------------------------------- Press the statement about taking a shot of Maya. You remember that she took TWO shots, but she's claiming only one now. Lotta explains that it was Franziska who stopped her from showing the second picture. Confront Franziska when given the chance. She then claims that the second picture was unimportant, and thus felt no need to submit it. She will eventually submit it as evidence. Lotta's Photo 2 added to Court Record. Check this photo now, and you will find that the girl in the photo is definitely NOT Maya! When giving the choice, insist that the girl in the picture is not Maya. Franziska has more tricks up her sleeves though, and she will bring your attention to a picture that was taken at the Detention Center yesterday - what, she caught Mia on photo? Even though this is illegal evidence, and cannot be submitted to the court, the impression of Maya being able to transform into another person's appearance during a channeling has left a deep impression in the Judge's mind. You will have one more chance to prove that the person in Lotta's Photo 2 isn't Maya though, so select "I can prove it" when given the choice. Point to the left sleeve of the person in the photo - it doesn't have any bullet hole! It has been established earlier that Maya was shot at by Grey, and the bullet left a hole in her costume. So, the person in the photo could not have been Maya. This isn't good enough to penalize Franziska, but it certainly scores some points for you. You can now explain this oddity to the Judge. Select "the shooter was someone else when given the option. The Judge then poses two questions to you: 1. where did Maya vanish to? 2. where did this other person come from? Despite being generally shaken, you regain composure, and deduce that this third person could have already been in the chamber before you broke in. You also consider the possibility of Maya leaving the room somehow. You will only need to prove one of these deductions though, so click "Maya had left the room" when given the chance. The Judge will once again ask for proof. Present the Black Key, which Lotta confirms as the Channeling Chamber Key, which Maya used to lock the door inside out before the channeling session. The key is only one-of-its-kind, meaning there would not be a duplicate of it elsewhere. Now, if Maya actually locked herself in the room, the key would have been with her right now. But she didn't have the key when she was arrested. Since the key was given to you by Pearl, who was nowhere near the crime scene at that time, you can only conclude that Maya must have left the chamber some time during the session. The Judge will now decide that it's not possible to pass a verdict. Court is adjourned. ---------------------------------------------------------------------- Date: 6/21 Time: 1:32pm Location: District Court, Defendant Lobby No. 3 As usual, go through the conversation to end this session. ---------------------------------------------------------------------- PART 3: INVESTIGATION [ PW2730 ] ---------------------------------------------------------------------- Date: 6/21 Time: 3:24pm Location: Kurain Village Talk to Pearl about "today's trial", which will open up another option to discuss about "prosecutors". You will provide some information about Edgeworth, who isn't around anymore. Ask about "the murderer" now. This will lead to the question of "Pearl's alibi". Ask about it, and you will find two Psyche-Locks appearing. More secrets to uncover, yes? Present the Black Key to her, and she will reply that she found it inside the incinerator at the Winding Way. She found it after the channeling. Nothing else here. Go to the Channeling Chamber now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Fey Manor, Channeling Chamber Morgan is here, but she doesn't notice you. Watch as she talks to a photograph about finally having the chance to do something. That's a photo of Mia's and Maya's mother, Misty, by the way. Morgan notices you soon, and regains her composure. Ask her about "the master", and she will provide some details on Misty. Misty has disappeared after the DL-6 Incident, and in four years' time, her name will be erased forever from the village. A new Master will have to be appointed then, and Maya, being the sole descandant of Misty, will become the new Master. Now, if something is to happen to Maya... Go to the Winding Way now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Fey Manor, Winding Way Pearl mentioned earlier that she found the Black Key here, which is why you're here now. You will find Ini at the incinerator, but she will run towards you when she sees you. Ask about the "sacred urn", and she will tell you that Ami Fey's spirit is held inside the urn. Ami is the founder of the Kurain Channeling Technique, and you feel that the urn could give you some clues. Examine the urn now, and you will see a bunch of cracks on it. More importantly, the words "I AM" are written on the urn. Hmm, shouldn't it be "AMI" instead? Sacred Urn added to the Court Record. Talk to Ini again, this time on "what happened". She insists that she has nothing to do with the murder. This will open up an option for "traffic accident". Trying asking her that, and she will show you two Psyche-Locks. This is the SEVENTH Psyche-Lock that you can't unlock at the moment (Mia = 3, Pearl = 2, Ini = 2). Before you leave the village, examine the incinerator (you were here for it, remember?) to find a piece of cloth from Maya's costume. Looks like someone was trying to burn it away. Cloth Scrap added to the Court Record. Go to the Detention Center now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Detention Center, Visitors' Room Talk to Maya about "not guilty", and you will explain to her that she may have been drugged during the process, and that this is a planned murder that uses Maya as a scapegoat. Ask about "Pearl's alibi" as well, and Maya will explain that she was playing ball with Pearl on that day, before the channeling. Ask about this "ball" now, and Maya says that Pearl should still be playing with the ball when the channeling started. The ball should now be in the big clothing box that you saw at the Side Room earlier. You must now go to the Side Room to retrieve this ball. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Kurain Village Back at Kurain Village, you will find Lotta. However, she will run away (damn!) once she sees you. Give chase to the Meditation Room (she's here, but she will run away again), through the Winding Way, and then to the Side Room. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Fey Manor, Side Room Surprisingly, Lotta isn't here. You will find a ball on the floor though (ha, Steel Samurai!). Now, if the ball is out of clothing box, it should mean that someone is hiding inside the box. Anyway, Pearl's Ball added to the Court Record. Examine the Clothing Box now, and Lotta will appear - it seems that she has hidden in the box. Her reason for doing so is because she doesn't dare to face you again after today's trial. Go through the conversation with her, and you will suddenly find something interesting on the Clothing Box itself - a small hole, about 8 inches off the ground! That's the same height as the one found on the Folding Screen! Clothing Box added to Court Record. Back to the Meditation Room now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Fey Manor, Meditation Room You will find Pearl here, and you now have the evidence to take on her Psyche-Locks. Present the Magatama, and the process will begin. You will tell her that you will "guess" what she has been doing during the day of the crime. Now, when asked to establish where Pearl was during the murder, touch the Winding Way on the map and present it. Present Pearl's Ball next when given the chance, and you will crush one of the Psyche-Locks. Next, present the Sacred Urn when given the chance. You will now guess that Pearl must have accidentally knocked the Sacred Urn while playing with the ball, thus causing it to break into pieces. If Morgan finds out, she will get really mad, which is why Pearl is keeping mum over the incident. Pearl puts up a feeble attempt to fight back by saying that the urn is old, and is bound to have some cracks on it. Present Ami's profile to her to find out that she doesn't exactly know how to spell yet. Ami is spelled "AMI", but the urn now shows "I AM". Someone must have broken the urn, and made a mistake in the spelling when putting the broken pieces back together. Second Psyche-Lock crushed, yay! Finally, you can talk to her about her alibi. She confirms your theory, which opens up another option to talk about the urn. Ask about the urn now, and Pearl says that she found some glue and brought it to the Winding Way to fix the urn there. Since the channeling has already started, she didn't think that anyone would walk by. She finished the "repair" of the urn at about the time after Lotta and you called the police. This new details about the urn will be updated in the Court Record. Go back to the entrance of the village now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Kurain Village Talk to Lotta about "today's trial" and "the murderer". She gets all apologetic, as usual, so "forgive her" when you're asked to. To show her appreciation, she will share some information with you. Lotta suggests that Ini is a likely candidate for being the murderer. Present Ini's profile to her, and you will open up an option to ask about Ini. Do so, and Lotta will reveal that Ini was actually hospitalized some six months ago. You will need to find out what has happened to her yourself, but Lotta will give you the clinic's address. | You can now go to this "Hotti Clinic" (wa ha ha ha ha!) ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Hotti Clinic, Reception You will meet Director Hotti of the Hotti Clinic. After some discussion, however, you will suspect that he's not exactly a director of this place at all. Nevertheless, he's your only hope at the moment, so talk to him anyhow on the two options: "Hotti Clinic" and "Ini Miney". Hotti explains that when the big hospitals can't accomodate the influx of patients, they will send some over to Hotti Clinic. He also provides a startling revelation: the primary surgery done here is plastic surgery. He, however, refuses to divluge the details of Ini's hospitalization. Show him your badge now, and he will finally admit that he's not the director of Hotti Clinic afterall. He will, however, give you some important information. Ask about "Ini Miney" again, and Hotti will reveal that when she was transferred to Hotti Clinic, she was badly injured - her body was wrapped in bandages, and her arm was in a cast. It seems that she was involved in some TRAFFIC ACCIDENT. NOTE: Thanks to Davorin and Michelle for pointing out that while Ini was sent to the hospital one year ago, she only got discharged six months ago. Ask about "the operation" now, and he replies that Ini's face was severly burnt. The surgeons, however, reconstructed her face back based on the photo on her driver's license. This License Photo, which has been kept in the possession of Hotti till now, will be added to the Court Record. Ask about "the accident" now. Hotti shows you yet another newspaper clipping - this one has an interview, in which Ini says that she escaped from the door through the right door. This article supercedes Newspaper Clipping 2, and will be added to your records. Check this clipping to read the news report on the accident. It seems that there were two women in the car, and only one of them managed to escape death. The article confirms that Ini was on the passenger's seat when the accident occured. You should go back to Kurain Village now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Kurain Village Lotta is still around here, and she tells you that Morgan has called the police about "having something to tell them". Ask Lotta about "Morgan", and she tells you that Morgan seems hell bent on stealing the Master's seat of the Kurain Channeling Technique. This opens up an option to talk about "the Master". When you do so, Lotta explains that the Master of the Kurain clan is usually held by the oldest daughter. It turns out that Morgan is actually Misty's older sister. Somehow, Morgan lost out in termsof spiritual powers, and Misty took over as Master. If Morgan has been stronger than Misty, Maya's family would now be considered a "branch family", and Pearl would be the next-in-line for becoming Master. I hope you can see the motive now. Ask about Ini if you want, as Lotta will tell you that Ini is still at the Winding Way. Go there. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Winding Way Time to break those Psyche-Locks of Ini's. Present the Magatama now to begin the process. Seems like Ini knows something about another person's accident. Present her profile, and she will ask for proof. Show her Newspaper Clipping 2, but she will tell you that the "Miss Ini" in the article isn't her, and that it's just another person with the same name. She will now ask whether you have proof that it's REALLY her. Present her License Photo to finally crush one lock. It's not enough to make her talk though, so present Mimi's profile next to establish connection between the accident and the current murder - the accident that killed Mimi was, in fact, the same accident that severely injured Ini. Second lock crushed! Talk to Ini now about the "traffic accident". She reveals that she fell asleep in the passenger seat. When the accident happened, she grabbed her purse, and escaped through the passenger-side door. She couldn't do anything to save Mimi. This conversation opens up an option to talk about "Dr. Grey". Do so, and Ini is adamant that Grey has drugged Mimi with sleeping pills. She suddenly turns cocky, and more or less admits to killing Grey. She's, however, very sure that you can't prove anything. Go back to the entrance now. ---------------------------------------------------------------------- Date: 6/21 Time: ??? Location: Kurain Village Morgan is leaving with Gumshoe for questioning - it seems like she will be testifying in court tomorrow. Talk to Pearl here, who told you to visit Maya again. Ok, go to the Detention Center now. ---------------------------------------------------------------------- Date: 6/21 Time: 6:38pm Location: Detention Center, Visitor's Room Mia returns here, and guess what? It's about time to break her Psyche- Locks. Ask her about "the murderer", and the locks will show again. Do the usual with the Magatama, and show Morgan's profile to Mia when she asks about who she was trying to protect. One lock crushed - Mia wouldn't be protecting anyone else, except her aunt. Now to the second lock. Mia asks for an evidence that can cast suspicion on Morgan. Present the Cloth Strap - it's of the same material as Maya's costume, except for the splotch of blood. Someone could have changed Maya's clothes after Grey's body was found. The only person who could do that is none other than Morgan, who offered to look after Maya after the discovery of the body. Mia will now ask for proof that the Cloth Strap is actually from Maya's costume. Present the Black Key - the key was with Maya before the channeling, but it magically ended up in the incinerator in the Winding Way. Maya mentioned earlier that when she was channeling, the key was inside her sleeves. Now, since the Black Key and the Cloth Strap were both found inside the incinerator, the only logical conclusion is that the Cloth Strap is part of Maya's costume. Someone changed Maya's clothes, and burned the costumer she was wearing in the incinerator. Again, the only person who could do this was Morgan. Second lock crushed. Mia then poses one last challenge to you - Morgan has an alibi when the murder occured. She could have changed Maya's clothes, but she could never have fired the shots. When Mia asks who or what did Morgan need to commit this murder, present Ini's profile - Morgan and Ini are accomplices in this crime! All locks crushed, woohoo! You can now talk about "the murderer" again with Mia. She throws the issue of "motive" to you - why would Morgan want to kill Grey? If you've followed this walkthrough faithfully, you should know the answer. Save your game, and prepare for the final battle. ---------------------------------------------------------------------- PART 4-1: TRIAL [ PW2741 ] ---------------------------------------------------------------------- Date: 6/22 Time: 9:51am Location: District Court, Defendant Lobby No. 3 Go through the conversation, as you show the sensitive side of you in trying to prevent Pearl from watching today's trial. You will be taking on her mother, won't you? ---------------------------------------------------------------------- Date: 6/22 Time: 10:00am Location: District Court, Courtroom No. 2 After summarizing the case, Franziska calls for her first witness today. Expectedly, it's Morgan. Morgan claims that Maya escaped from the room when she was doing the severing technique. Franziska then gleefully adds that Maya, while still in a possessed state, managed to escape from the chamber. Morgan will now testify about what happened. ---------------------------------------------------------------------- MORGAN'S TESTIMONY: MAYA'S ESCAPE [ PW27M1 ] ---------------------------------------------------------------------- After entering the chamber, Morgan requested Lotta and you to call the police. A pistol was hanging from Maya's hand, and she was in a daze. Suddenly, Maya thrusted Morgan away, and escaped from the room. With great strength, Maya hit the base of her neck, and she fainted for a short while. She has no idea where Maya went after that. ---------------------------------------------------------------------- MORGAN'S CROSS-EXAMINATION: MAYA'S ESCAPE [ PW27M1 ] ---------------------------------------------------------------------- Press Morgan when she says that she requested Lotta and you to call the police. She replies that she was a little confused then. Press further, and she will reply that she doesn't want to have more victims. Wow, so she chased both of you out of the chamber to protect your lives. Press the next statement about Maya being in a daze, and she admit that she has lied about knocking Maya unconscious. She did this to protect Maya. Question further if you want, but nothing comes out of it as well. Press the last statement about Morgan having no idea where Maya went. Question further, and you will throw in the possibility that Maya might not have leave the chamber at all. This will allow Franziska to introduce her second witness for today - Ini. Apparently, after leaving the chamber, Maya went to talk to Ini. Let's see what she's up to now. ---------------------------------------------------------------------- INI'S TESTIMONY: AFTER THE MURDER [ PW27I1 ] ---------------------------------------------------------------------- When the channeling started, Ini was sleeping in the Side Room. Someone came into the room later, and the person looks exactly like her sister, Mimi. Mimi told Ini something really terrible. Franziska also tells the Judge that the "Mimi" that Ini saw was actually Maya, channeling Mimi's spirit. Ini continues her testimony, and says that Mimi told her that she has taken her revenge. ---------------------------------------------------------------------- INI'S CROSS-EXAMINATION: AFTER THE MURDER [ PW27I1 ] ---------------------------------------------------------------------- Ini's lies are well constructed, and it's difficult to find a contradiction. Press her when she says that the person looked like her sister. Question further when given the chance, and the Judge will ask whether this is really important. Reply "it is very important" - this will cause Ini to amend her testimony. Finally, a contradiction! Ini will add that she wasn't scared when she saw "Mimi", and the costume she was wearing looked totally normal. Present Maya's Costume now - how could it be "normal", when it was covered in blood? This will cause Ini to snap, but she quickly regains composure, and will testify again ---------------------------------------------------------------------- INI'S TESTIMONY: AFTER THE MURDER, PT.2 [ PW27I2 ] ---------------------------------------------------------------------- Ini claims that the Side Room was kinda dark, which was why she didn't notice the blood. She persuaded "her sister" that it wasn't right to murder, and she took her to the chamber eventually. ---------------------------------------------------------------------- INI'S CROSS-EXAMINATION: AFTER THE MURDER, PT.2 [ PW27I2 ] ---------------------------------------------------------------------- Press when Ini says that she persuaded her sister. Listen to the nonsense, and then press again when she says that she took her sister to the chamber. Wehn given the chance, ask whether she saw anything unusual or out of place when she was "going to the crime scene". She replies no, which you can press harder. Do so, and the Judge will once again ask whether this is important. Say that "it's very important". This will force Ini to include her reply into the testimony. She will say that she didn't see anyone on the way to the chamber. A chance! Present Pearls' profile to her, and you will explain why she's lying - Pearl was at the Winding Way at that time, so how could Ini not see her then? Franziska argues that Ini could have missed Pearl because she was, like, "leading her sister" to the chamber. Present the Sacred Urn now - Pearl broke the urn around the time that the channeling started, and she spent the rest of the time gluing it back, until slightly before Lotta and you returned after calling the police. And, she was gluing the urn right in the middle of the Winding Way. With the Winding Way being the only path that leads to the chamber, it was impossible for Ini to miss Pearl. Under pressure from you, Ini replies once again that she has been sleeping in the Side Room. Can you believe her? Select "there is no way!". Ini claims that she's sleeping in the Side Room, but there's a clear contradiction here. Select "it's in her testimony just now" when the Judge asks you to point out the contradiction - Ini has earlier mentioned that Morgan was the only one in chamber, but she couldn't have known that if she was sleeping in the Side Room! So, it seems that Ini did go to the chamber, but how did she miss Pearl? You continue to pressure Ini into confirming her location at the time of the crime. Franziska then throws the ball back to your court. No problem though, just point to the Channeling Chamber on the map when the Judge asks where was Ini when the murder took place. You will now to prove that Ini was indeed hiding at the crime scene. Now, point to the area behind the Folding Screen (where the bullet hole was shown in an earlier cross-examination). Franziska then recalls Lotta's testimony that no one could have hide in the room. Ini will finally show her true colors now, so present the Clothing Box - Lotta has proven yesterday that a adult could easily hide inside the box, so it's not impossible for Ini to hide inside as well! Franziska will throw in her obligatory objection, and the Judge will then ask you whether you can prove where the Clothing Box was at the time of the crime. Tell him "yes, I can with some evidence", and present the Folding Screen - the box has a similar bullet hole as the one found on the screen, 8 inches off the ground. This proves that that this box was indeed sitting behind where the Folding Screen was "shot" during the crime! Franziska valiantly fights again with Lotta's Photo 2, but you reply that the person in that photo is, in fact, Ini who was wearing a medium's costume to masquerade as Maya. Franziska continues to try by telling you that it's impossible for Ini to do all these things alone. Reply "correct, it's not possible", and then present Morgan's profile to pin her as the accomplice. She's the only one who could provide the box and the costume for Ini. Now, watch your explanation of how it happened. The murderer had planted herself at the crime scene long beforehand. Dressed in a medium's costume and wearing a wig, she pretended to be Maya. After the channeling starts, the murderer crept silently towards both Grey and Maya. Both of them have their eyes closed, and wouldn't notice the murderer. She then drugged Maya with a strong sleeping agent, before stabbing Grey with the knife. She hid Maya inside the Clothing Box, so that she could take Maya's place. Something unexpected happened then, because Grey wasn't exactly dead yet. He fired a shot in a crouching position, which explains why the bullet holes on the screen and box were so low to the ground. The murderer then took the gun from Grey, and fired the killer blow. To prevent Lotta and you from seeing through the disguise, Morgan chased both of you out of the chamber. This, is basically what transpired in the chamber on the day of the crime. NOTE: This is basically the truth, but it's full of plot holes as well - Maya's sleeve was shot, so if Morgan changed her clothes, the one with the bullet hole would not have gone to the police. I may have interpret this wrongly, but feel free to feedback, and I will provide a credit for the most convincing explanation. NOTE2: Wow, I didn't expect so many theories on this one! Anyway, the most convincing one I got was this: Maya was hidden in the box when the first shot was fired. The shot missed Mimi, and hit the Folding Screen, the Clothing Box AND Maya's sleeve. The costume that was burnt away was the one on Mimi. I think this is the most logical explanation, even though I don't know how Maya could escape being shot. :P -- Thanks to Davorin, Michelle Rochon, akaisakura and Frank Goodman (and a few others who suggested other theories) for this. Franziska *still* doesn't give up. She says that your deduction is flawed in one crucial area - Ini has no motive. Present Mimi's profile to explain that Ini's motive was to avenge the death of Mimi. Ini, however, argued that no one has proof that Grey drugged Mimi, so the motive of revenge is really weak. Moreover, it has been over half a year now that she has been discharged. If she wants revenge, she wouldn't have waited this long. Incredibly, the Judge agrees, and is about to end this cross- examination. This is when Mia stops him, and asks for a minute of time. The Judge obliges, and you can now discuss with Mia about the case. She agrees that there must be a reason for why Ini wanted to kill Grey, and it must be a reason that gives her no choice but to kill him in such a complicated fashion. The Judge will now ask whether you can provide the reason why Ini has to kill Grey in this manner. Say "yes, I can", and Franziska, in her quest for perfection, will gracefully allow you one more chance. The Judge will call for a recess now. Save your game. ---------------------------------------------------------------------- PART 4-2: TRIAL [ PW2742 ] ---------------------------------------------------------------------- Date: 6/22 Time: 12:04pm Location: District Court, Defendant Lobby No. 3 As usual, go through the motion here until court resumes. ---------------------------------------------------------------------- Date: 6/22 Time: 12:10pm Location: District Court, Courtroom No. 2 You will request Ini to testify about the car accident from last year. Let's do this. ---------------------------------------------------------------------- INI'S TESTIMONY: LAST YEAR'S ACCIDENT [ PW27I3 ] ---------------------------------------------------------------------- The accident happened in May last year. Something bad has happened at Mimi's clinic around then. On the night of the accident, Mimi was really tired while she was driving. Ini was tired too, so she fell asleep in the passenger's seat. She woke up due to the jolt when the accident happened, and she opened the door to escape. ---------------------------------------------------------------------- INI'S CROSS-EXAMINATION: LAST YEAR'S ACCIDENT [ PW27I3 ] ---------------------------------------------------------------------- Press the statement about Mimi being really tired. After some generic answers, press harder to ask why Ini didn't consider taking over the driver's seat if Mimi was tired. Ini replies that she doesn't have a driver's license, and will add this to her testimony. Present the License Photo now to object her claims when she says that she doesn't have a license. She then replies that even she has passed her driving test, but she received the license until after the event. You object by saying that Director Hotti has earlier said that Ini has her license during the accident, which was how he got the License Photo anyway. Franziska will interrupt and ask when Ini received her license. Ini replies that it was "last November", which is half a year's lapse in time from the accident. Damn. You know that's a lie, but you can't prove it now. The Judge will then require more testimony from Ini when she says that even if she has her license, Mimi wouldn't allow her to drive. ---------------------------------------------------------------------- INI'S TESTIMONY: I WOULDN'T BE ALLOWED [ PW27I4 ] ---------------------------------------------------------------------- When Ini was close to getting her license, Mimi has just gotten a really shiny, bright red sports car. Therefore, she wouldn't have allowed a new driver to drive that car, and has to stay in the passenger's seat. ---------------------------------------------------------------------- INI'S CROSS-EXAMINATION: I WOULDN'T BE ALLOWED [ PW27I4 ] ---------------------------------------------------------------------- Press her about the new sports car, and Ini will reveal that Mimi has imported the car from the UK. Press harder, and the Judge will ask Ini to include this information into her testimony. Present Newspaper Clipping 2 when she talks about ending up in the passenger's seat - in the article, Ini talked about escaping through the right door of the car after the accident. But, unlike American cars, British cars are RIGHT-HAND DRIVE. If Ini was really in the passenger's seat, she would have escaped from the LEFT DOOR instead. The only conclusion from this is that Ini was actually in the driver's seat when the accident happened! After some arguments with Franziska, you will offer to explain your thoughts. You would ask the court who was really driving that night. Select "Mimi Miney" - she's the only person in the car who could legally drive, according to Ini's testimony. Which leads to the next question: who is the person standing on the witness stand right now? Present Mimi's profile, and explain that the "Ini Miney" in the witness stand now is none other than Mimi! Everything is falling into place for you now. When Franziska objects about Mimi's current appearance, you will explain that she has undergone facial reconstruction to make herself look like Ini. Therefore, the person who died in the car crash was really Ini, and not Mimi. With Ini's appearance, Mimi erased the existence of herself. Now, Grey has specifically wanted Maya to call back the spirit Mimi, but if Mimi wasn't dead, Maya would have noticed it during the channeling. This was why Grey has to die, and the channeling has to be stopped. Mimi will finally admit her real identity. When the Judge askes why she was so eager to throw away her past life, present Newspaper Clipping 1. It's finally revealed that the malpractice was indeed due to negligence on the part of the NURSE. Becoming Ini was the only way she could get away from all the unwanted negative attention. This concludes the cross-examination, but you won't be around to watch Maya's verdict of "not guilty", because Franziska has decided to whip you into unconsciousness. ---------------------------------------------------------------------- Date: 6/22 Time: 3:13pm Location: District Court, Defendant Lobby No. 3 Watch as Maya reunites with Mia. The "familiar scent" that Maya mentioned earlier will be revealed - the Cloth Box belonged to Mia before she died, so when Maya was "buried" in the box, she smelled Mia's scent. You wake up soon after, so go through the conversation again. Maya will ask you why Morgan has agreed to help Mimi on her plan to murder Grey. Present Pearl's profile - Morgan has wanted Pearl to take over as the next master. She helped Mimi so that Maya could be framed for the murder, thus removing Maya from her rightful mantle. But that's not all... ---------------------------------------------------------------------- Date: ??? Time: ??? Location: Detention Center, Solitary Confinement Cell 13 Watch the epilogue of this case, as Morgan declares that she will wait for another chance to strike again... | ---------------------------------------------------------------------- REUNION, AND TURNABOUT: END ---------------------------------------------------------------------- ====================================================================== ====================================================================== 8. EPISODE THREE: TURNABOUT BIG TOP [ PW2800 ] ====================================================================== Phoenix Wright goes to the circus. I feel like watching an episode of Monk already. ---------------------------------------------------------------------- CASE FILE [ PW28CF ] ---------------------------------------------------------------------- Defendant: Billy Bob Johns (aka Maximillion Galactica, or Max) Victim: Russell Berry Prosecutor: Franziska von Karma Other Characters: Judge, Dick Gumshoe, Regina Berry, Benjamin Woodman (aka Ben)/ Trilo Quist, Lawrence Curls (aka Moe), Ken Dingling (aka Acro), Sean Dingling (aka Bat), Miles Edgeworth Background: The game introduces the magician, Maximillion Galactica. See him fly through the air before disappearing in a "poof". Needless to say, this dude will have a major role to play in this episode. ---------------------------------------------------------------------- PART 1: INVESTIGATION [ PW2810 ] ---------------------------------------------------------------------- Date: 12/26 Time: 8:12pm Location: Berry Big Circus, Circus Entrance You're at the circus with Maya and Pearl. As usual, go through the conversation, and then catch the last train home. ---------------------------------------------------------------------- Date: 12/28 Time: 9:12am Location: Wright & Co. Law Offices Maya brings you the news that the Berry Big Circus has become the center of a sensational murder, and the police have arrested the one and only Max Galactica as a suspect. Since Maya is a huge fan of Max (not. again.), she wants you to go to the Detention Center to visit him. You know what this means. ---------------------------------------------------------------------- Date: 12/28 Time: 11:19am Location: Detention Center, Visitor's Room Go through the conversation, as Max makes a suave appearance by performing a card trick to Maya. Talk to him about all the options available: "Max Galactica", "Berry Big Circus" and "What happened". You will find that Max has recently won an award for being the best magician in the world, and that he's currently tied to an exclusive contract with the Berry Big Circus. He claims to have revived the fortunes of the circus after signing the contract. He also explains that Russell Berry, the Ringmaster of the circus, was murdered. Being the last person see the Ringmaster before he was murdered, Max was subsequently "invited for questioning". You can now ask about his "meeting with Russell". Apparently, Max was negotiating about his salary with the Ringmaster. However, you will soon see three Psyche-Locks on him, which you have nothing to unlock them at the moment. Present your badge to Max, and he will eventually beg you to help him. You will agree to defend him. He will also reveal his real name, which is Billy Bob Johns. I think we should stick to calling him Max. Anyhow, Max has put all his faith in you, so you should start working. Go to the Circus Entrance. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Berry Big Circus, Circus Entrance Go through the conversation with Maya, and then go to the Lodging House - Plaza. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Lodging House, Plaza You will meet Detective Gumshoe here. Ask about "what happened", and he will give you some details of the case. Russell was killed at about 10pm last night. He died outside in the cold, and the cause of death is a blow to his head. There's a strange twist about this case though. This opens up an option to talk about "something unusual". Ask about this, and he will explain that at the crime scene, only the victim's footprints are left on the snowed ground. In another words, the killer's footprints aren't there. There is also the matter of a wooden box that the victim was hunching over - this box is currently in the custody of the forensics team. Gumshoe also jokes about a flying criminal, which reminds you of Max's performance the other night. In any case, the Crime Photo will be added to the Court Record. You can ask him about "tomorrow's trial" as well if you want. Nothing really important here, unless you're a Franziska or Edgeworth fan. You can also examine this area. Nothing really major for now, but don't worry about it. Before you go, present Max's profile to Gumshoe. This opens up an option to ask about Max. Gumshoe says that the police has found Max's incredibly well-made silk hat at the crime scene. This hat is one of Max's magician's trademark. Gumshoe also explains that Max uses the hat, a cloak and white roses as his signature symbols, which you find to be pretty mundane. Gumshoe then mentions about an eyewitness to the crime, but he won't reveal the identity of this person even if you ask him about it. He ends by saying that you are banned from entering the lodging house, which means that the eyewitness must be in one of those halls. He can't stop you, so go into Moe's Room next. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Lodging Hall, 1st Floor, Moe's Room Moe is actually the clown of the circus, but he isn't around at the moment, so go back to the circus entrance, and go to the Big Top from there. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Berry Big Circus, Big Top Upon entering the Big Top, a tiger attacks you. Before he finishes you, however, someone stops him. Turns out that his owner, Regina Berry, is here. She's the animal tamer of the circus. She also happens to be daughter of the Ringmaster. Talk to her to find out more about herself. Take special note on her comments about Leon the Lion, and how the lion was killed by Russell. Present Max's profile to her now. This will open up an option to ask about "what's on your mind". Talk about this, and Regina reveals that Max has professed his love to her recently. However, on the same day of his profession, another colleague called Trilo approached her about the same matter. She isn't very forthcoming with regards to Trilo's identity, but mentions that he's a tenor singer. Regina also shows you the direction to the Ringmaster's Room, so you should go there now. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Big Top, Ringmaster's Room This place is an evidence galore. Examine the envelope on the desk to find the Ringmaster's Papers. These are documents related to Max's salary negotiations. Amazingly, they show that Max have already gotten an enormous raise just a week ago. Examine the posters on the walls, and you will find Max G. Promo Poster. It's emblazoned with Max's three famous symbols - the cloak, the silk hat and the white roses. Both the Ringmaster's Papers and the Max G. Promo Poster will be added to the Court Record. Check the tailcoat as well to find that a scrap of white paper is sticking out of its pocket. You can't take this at the moment though. So, go back to the circus entrance. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Berry Big Circus, Circus Entrance You will find Benjamin Woodman, the ventriloquist of the circus here. You can talk to Ben about all the options available, but he can't seems to converse well without his p-p-p-puppet. Looks like you will need to retrieve the puppet for him first. Go back to Moe's Room. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Lodging Hall, 1st Floor, Moe's Room Moe is finally here. Plough through his foolishly foolish jokes, and talk to him about "Berry Big Circus". He gives you a brief history of the circus, which will also open an option to talk about "Russell Berry". Ask about this, and he will tell you more about Russell, and how he always take care of his employees even when the circus has no customers. Moe also reveals his hatred towards Max, but seems to be hiding something about the magician. Now, ask "what happened". Moe confirms that the murder took place at about 10pm last night. He was tired after the rehearsals then, and was about to go to bed when he caught a peek of the crime. Looks like Moe is the eyewitness that Gumshoe was talking about. Ask "what you witnessed", and Moe will remain tight-lipped. He wants you to tell him a joke before revealing details, and you obliged. Laugh if you can, but the joke falls flat. Moe will fulfil the part of this bargain though, and will tell you what he saw that night. After going to bed last night, he heard an loud noise that sounded like a giant "THUMP!". He jumped out of bed, and saw Max standing in front of the body of the Ringmaster. Take note of the illustration here, as it shows only a man in a magician costume, and not the face. You can now show him Max's profile now. Moe will reveal that on the morning of the crime, Max hit the head of Ben real hard. Moe will show you the direction to the cafeteria. He also gives you the Circus Map as well, which will be added to the Court Record. If you check the map, you will find that the cafeteria is just to the right of the Ringmaster's Room in the Big Top. So, head to the Big Top first before going to the cafeteria. NOTE: By the way, if you check Moe's profile, you will find that his real name is Lawrence Curls. That's The Three Stooges for you. :) ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Big Top, Cafeteria Many "examinable" points here, but the one of immediate attention is the broken orange juice bottle on the floor. Looks like this is the weapon that Max used to "clonk" Ben in the head earlier. Broken Bottle added to Court Record. You have found all the ingredients... I mean, clues, to unlock Max's Psyche-Locks. Go back to the Detention Center now. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Detention Center, Visitor's Room Present the Magatama to begin the Psyche-Lock sequence. Max is adamant that he was negotiating his salary with the Ringmaster last night, but show him the Ringmaster's Papers to crush one lock - Max's salary has already been concluded last week. Max will now admit that the Ringmaster called him to his room last night. He refuses to tell you why, but you can present the Broken Bottle to crush the second lock - it must have something to do with the "clonking" incident that happened that morning. Max appears shocked at your discovery of this bottle, but he remains silent about what happened with this bottle. When given the chance, present Ben's profile - Max has used this bottle to "clonk" Ben's head earlier, which was why the Ringmaster wanted to talk to him. All locks crushed! You can finally talk to him about his "meeting with Russell". He admits that he had a run in with Ben as they were fighting over the affections of Regina. He also reveals during the talk with the Ringmaster, he proposed to marry Regina, and the Ringmaster agreed. This conversation opens up an option on "shut him up". Ask about it, and Max will reveal that to shut Ben up, he hid Trilo Quist, Ben's puppet in the Ringmaster's Room. Looks like you will need to go back to the circus again. NOTE: Did you catch the joke? Ben-Trilo-Quist. Ha ha ha. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Berry Big Circus, Circus Entrance You will find that Ben is no longer here. Head towards the Ring- master's Room now. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Big Top, Ringmaster's Room Examine the bookshelf on the left (the one with plenty of trophies on it) to find Trilo. Trilo Quist added to Court Record. You will need to find Ben, who is in the cafeteria now. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Big Top, Cafeteria Present Trilo to Ben, and Ben, I mean, Trilo will start talking. And boy, is he a complete opposite of Ben! Talk to Ben/ Trilo, and you will find that he actually has more humor than Moe the Clown. Anyway, ask about the circus, and Trilo will reveal that he's in love with Regina. This opens up an option on "marriage", so ask Trilo about it to find out that he has indeed professed his love for Regina with a gift of song - ah, that's what Regina meant by "tenor singer" earlier. Ask "what happened", and you will open an option to talk about "Flying Fraud". Ask about this, and Trilo will reveal that the Ringmaster got knocked by the "flying fraud" that is Max. It seems like Ben/ Trilo will be testifying in court tomorrow as well. So, there. You have gotten the identity of the two witnesses that you will be facing tomorrow. Go back to the Big Top now. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Berry Big Circus, Big Top A monkey appears out of no where to steal your badge. Man, if you don't get your badge back, how can you flash it? Thankfully, Regina offers to help you to retrieve it. Talk to her about "Money the Monkey" (this is proving to be very difficult to type), and she will explain that Money loves shiny objects. She also tells you to talk to Moe to find out the location of Money. Ask about "Ben and Trilo" and "proposal" if you want, but you should really go to Moe's room. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Lodging Hall, 1st Floor, Moe's Room Gumshoe has left the plaza, by the way. When you enter Moe's Room, get really for more bad jokes before you can talk to him. Ask about Regina if you want, but your main purpose here is to find Money, so talk to Moe about the monkey. Moe will offer to take you to Money's owner. Choose "Go with Moe" if you're ready to go. ---------------------------------------------------------------------- Date: 12/28 Time: ??? Location: Lodging Hall, 3rd Floor, Acro's Room Moe brings you to the 3rd floor of the lodging hall, which happens to be Acro's room. Acro is an acrobat, but neither him nor Money is around at the moment - the perfect chance to snatch your badge back! Before you examine the room, Money the Monkey will be added to the Court Record. Examine the pile of junk right ahead to retrieve your badge. You will also find a ring that has something engraved on it: "From T to R". Trilo to Regina, perhaps? You will add this Ring to the Court Record. This concludes the investigation for today. Save your game now. ---------------------------------------------------------------------- PART 2-1: TRIAL [ PW2821 ] ---------------------------------------------------------------------- Date: 12/29 Time: 9:43am Location: District Court, Defendant Lobby No. 5 Go through the conversation with Max, as usual. Ditch the idea of a "dashing young lawyer flying into court fabulously", and get on with your job. ---------------------------------------------------------------------- Date: 12/29 Time: 10:00am Location: District Court, Courtroom No. 2 After the introduction, Franziska (yes, she's still your rival this time round) calls Gumshoe to the stands. ---------------------------------------------------------------------- GUMSHOE'S TESTIMONY: DETAILS OF THE EVENTS [ PW28G1 ] ---------------------------------------------------------------------- Gumshoe says that Snow was falling until 9:40pm on the night of the crime. All the circus performers were gathered in the Big Top to practise their routines. The rehearsal ended up about 10pm, while the murder itself took place in the plaza in front of the lodging house at 10:15pm. The Ringmaster was found bent over a wooden box. The cause of death was blunt force trauma that snapped a vertebrae in his neck. Gumshoe will also present the Autopsy Report, which will be added to the Court Record. ---------------------------------------------------------------------- GUMSHOE'S CROSS-EXAMINATION: DETAILS OF THE EVENTS [ PW28G1 ] ---------------------------------------------------------------------- Press the first statement, and Gumshoe will give you more information about the snow. Apparently ahout an inch and a half of the snow was piled up on the ground till the next morning. You find something amiss in this statement, but can't seems to figure it out now. Press the statement that talks about the wooden box. Gumshoe will reveal that the box was extremely heavy, and it was also locked when the police found it. When given the chance, ask "about the contents" of the box. Gumshoe replies that upon unlocking the box, the police found a little condiment bottle inside. The bottle is filled with pepper. One small seasoning bottle, locked in a 20lb box? Something is not right here. Small seasoning bottle added to Court Record. NOTE: True to the Phoenix Wright spirit, this insignificant-looking seasoning bottle will turn out to be quite an evidence later. Press the next statement about the cause of death. Gumshoe reveals that the police has not found the murder weapon yet. He also explains that the murderer could have ran off with the weapon. Franziska will now call Ben to the stands. ---------------------------------------------------------------------- BEN/ TRILO'S TESTIMONY: WHAT YOU WITNESSED [ PW28B1 ] ---------------------------------------------------------------