July 19th, 2016
AA6 Blog: Anime Expo Report, Preparing Next Game, New EventsIn the final blog entry for the Japanese site of Ace Attorney 6, Eshiro first has his own little report on Spirit of Justice's presence at Anime Expo (with pictures). He was touched by how many fans there were, from cosplayers to people who had brought a Japanese copy of AA6 or the artbook of AA5 to be signed.
As for the future of AA: as the game was released over a month already, they are already getting the questionnaires back included with the game, so they are getting a good idea of what was good and was bad about the game. "Everyone in the team looked through them and will be kept in mind for future installments."
As it's the 15th anniversary of the series, they have events planned to celebrate the anniversary, but he can't go into details now. They are also looking into the possibility of a new orchestra concert, which he has been wanting to do for a long time now. They are also planning things like tie-up projects and special anniversary goods, "as they are preparing for their next game" (note: he does not specify the title).
And he of course hopes everyone will celebrate the series' anniversary together with them, and he hopes the fans will continue supporting the series in the future. Reply || Read Comments By Ash
July 15th, 2016
Inside AA6 interviewAn interview with AA6 produer Eshiro and director Yamazaki was published today on Inside. Personally, I don't think it's that interesting an interview, so just some bullet points for this one:
- Because it's a series with such a long history, it's hard writing stories and characters that don't overlap with previous titles in the series.
- In general, they first come up with the game mechanics and then the scenario and the characters to show off the mechanics.
- It had been the idea from the start of the project to include Maya. But then they also wanted to include forensics (and Ema) for the fans who wanted forensics back, and they needed the new setting for Phoenix, so they needed the Divination Seances and they also needed Apollo back in Japan.... so somehow AA6 somehow became the game where the whole series basically came together.
- The idea for Rayfa came from the fact they needed a priestress to do the seances. But that alone seemed a bit weak of a background for the heroine of the game, so they made her the princess too. Nayuta was always imagined as a Buddha-like prosecutor, who was overwhelmingly strong and could see through everything. They imagined him as a character who transcended even gender, so the design was made ambigeous.
- About half of the development was new to Ace Attorney. The core members of AA5 remained.
- The second theme of the game is 'succession'. Those being succeeded, and the successors are being represented by Nick and Apollo, who both have their own stories about that.
- Case 4 was something Eshiro wanted to do. It was hard to fit in terms of plot, but they managed it by changing the usual pace by making case 2 consist of one investigation and one trial part. Case 4 is somewhat similar to 3-3, as that it breaks up the main story a bit, but it also helps 'reset' the player between case 3 and 5.
- The DLC case is also (temporarily) free of charge because the series is celebrating its 15th birthday.
Reply || Read Comments By Ash
Spoiler: Broad AA6 plot points, no specifics
- Some people say Maya is featured too little in the game, though Eshiro replies that they didn't planned to have her appear little in the story: it's just that they had her appear whenever it was natural for her to appear. Yamazaki said it was the idea right from the start that if Maya was to appear in the game, Nick would have to save her. They couldn't just have her appear out of nowhere without any drama.
- The backstory of Apollo, mostly seen in the latter half of the game, was an original idea, but based on what was seen in AA4. It had not been the plan to push Apollo in the spotlight, but there had been a lot that had not been told about him. In general, it was supposed to have been a game about Nick, but he is pretty 'completed' in terms of personal story, so Apollo's story is much more eye-catching in the game.
July 14th, 2016
AA6 Dev. Staff Interview (Gyakuten Ts?shin)The first part of an exclusive discussion interview with six people from the AA6 development team was posted today on Gyakuten Ts?shin, the official fan community site for the series. Producer Eshiro, director Yamazaki, art director Fuse, sound engineer Horiyama, programmer Noda and planner Daigo have a diverse talk about what they think are the highlights of the game and their favorite characters (it does not spoil anything not specifically mentioned in the Japanese marketing of the game).
A full translation of this (first part of the) interview can be found on here. Reply || Read Comments By Ash
July 12th, 2016
July 8th, 2016
GS6 Visual Book on Aug 25Gyakuten Saiban 6 Visual Book
B5, 256pages, 2052yen (taxes included)
http://www.enterbrain.co.jp/product/str ... 24301.html
Reply || Read Comments By JapaneseGIRL
July 2nd, 2016
Spirit of Justice - Maya Trailerhttps://www.youtube.com/watch?v=wO_nHXlI4J8
The "Maya Trailer" has been officially localized and shown off at Anime Expo 2016!!!
Also, I'm really liking Maya's voice. Sounds almost like her VA in PLvsAA. I wonder if Samantha Dakin's reprising her role...?
EDIT: The game has been confirmed to be rated "T" by the ESRB!
EDIT 2: Okay, so Maya's being voiced by Abby Trott. Reply || Read Comments By Yash K. Productions
June 29th, 2016
AA6 DLC episode, "Turnabout Across Time", now available
Been playing the Japanese version of Spirit of Justice? Make your way to the bonus contents, because the DLC episode, Turnabout Across Time, is now available! The episode takes place after the main game, but it can be played after finishing episode one.
The episode will be free to download until July 20th, and be a paid download thereafter. Reply || Read Comments By Bolt Storm
June 24th, 2016
Takumi's Class TrialAs many may know, the infamous class trial that formed such an impact on Phoenix' life was based on something that actually happened to series creator Takumi himself. Today, he tweeted some more details about the incident, as it connects to tomorrow's episode of the anime.
Everyone, good evening.Reply || Read Comments By Ash
Tomorrow's episode of the TV anime Ace Attorney will feature a story with Phoenix, Edgeworth and Larry when they were still in elementary school. Takumi here, who wants to bring out an old story from his own time as a schoolboy.
It happened one day, when I was a second grader. Young Takumi was playing alone in the schoolyard and at the garbage disposal area, he came across a handmade "piggy bank": an empty can with origami stuck on it, just a small object. Not giving it much thought, he took it up in my hands.
"Maybe there's a lot of money inside," he thought and opened it and out of the "piggy bank" came... one coin of 5 yen. Well, he had kinda guessed that because of the sound it made when he picked the thing up. Without giving it much thought, he put the 5 yen coin in his pocket, and yes without giving it much thought again, went home. It happened the following day.
Young Takumi was made to stand in front of a class he didn't know, and while being watched by forty schoolkids he didn't know, a 40-year old teacher who was very angry with him. "Tell the truth!"
The boy had been taken away from his own class, so his head had become all blank. Eventually, young Takumi started to understand he had been accused of being "a heinous 5 yen thief". "You can't go stealing people's money!"
What had probably happened was that someone had taken one of the piggy banks they had made with handicraft classes, and had left it it at the disposal area as a prank. Coincidence led to young Takumi picking up that piggy bank, and someone had witnessed how boy Takumi had pettily stolen the 5 yen.
Something like that had happened, I athered from the information gathered afterwards.... but at the time, I really didn't know what they were talking about. Young Takumi was pushed by the teacher he didn't know, in front of a girl he didn't know: "Apologize to her!"
And at that moment... Objection! ... of course, there was no one in the class who shouted that. Young Takumi, still confused and understanding nothing about what was happening, apologized to the girl again and again. Why I didn't say "It wasn't me!" ? Perhaps because the boy had taken the 5 yen.
And twenty years passed after that event. This charming little story was "promoted" to be included in Turnabout Goodbyes. If back then, Miles Edgeworth had been there...?there might've been a defense attorney Takumi right now, shouting Objection! somewhere in a dingy courtroom.
And another 15 years after writing Turnabout Goodbyes... How I feel about that "incident" has become even more vague now. When I revealed this story at the script meeting as a sort of joke, people really felt for me, and I was quite shaken by that...
Such trifling, slightly bitter memories... For scenario writers, they're like spices they can take and use when they have trouble coming up with ideas. But do that for too long, and you'll run out of ideas anyway. Maybe it's about time to get a new stock of trifling, slightly bitter memories... But anyway...
Tomorrow's episode of Ace Attorney will be about such a memory. It's an original episode, portraying what happened "the lunch money inident" from an angle different from the games. Phoenix, Edgeworth and Larry and the origin of their friendship... you can't miss this. Episode 13: Turnabout Promise... Take that! (? like Phoenix)
June 16th, 2016
Interview w/ Eshiro+Yamazaki: loc. challenges, still no DGSGamespot recently sat down with Eshiro and Yamazaki to chat about Spirit of Justice and localizing the series. While you can get the whole interview at the link, a few highlights:
The localizations of the Phoenix Wright games take place in a vague "Japanamerica," and many cases are steeped in Japanese culture. Some of these themes may not translate well for some players. What are the challenges of localizing this series?
Eshiro: First of all, the game is made in Japan, so we make it in Japanese and the staff doesn't think about the localization at all. Once you start thinking about it, then you have to consider so many things, and you start locking yourself into a little space, right? To keep it so that they can make as creative of a product as possible, as creative of a story as possible, we don't think about the localization, we just make it as interesting as we can. When localization happens, I will sit down with [the team] and say, okay, this part should probably be localized because I'm not sure a lot of people outside of Japan would understand it. And he might say, "Well, let's keep it because it's important to the story or this character." Through this back and forth we decide the bigger picture of what to keep and what not to keep Japanese in that sense.
I based some of my decisions on the times. For example, nowadays people [in the West] know what ramen is but 10 years ago people didn't know what ramen was in the same way. I do go through and adjust, fine-tune what needs localizing and what doesn't based on what people know at that time.
Will we ever get a localized version of Daigyakuten Saiban?
Eshiro: Unfortunately there's a number of circumstances... We absolutely do want to bring it to the West, but unfortunately due to these circumstances right now... I'm really really sorry! Nowadays on the Internet lots of fans are directly asking us, "Where's Daigyakuten Saiban?" On livestreams, even in the Japanese ones, people from the West will write in and ask where it is. Every time we say, we're sorry! Certain circumstances are kind of getting in the way.
It's good to hear they're aware of the demand for DGS, but unfortunately it doesn't sound like anything's in the works. Reply || Read Comments By Bolt Storm
June 15th, 2016
Ace Attorney 6: Sengoku Basara costume DLC, 3DS themeAA6 has been out for about a week now, and that means it's time for tie-ins! Via Gamer.ne:
First off, an Ace Attorney 6 3DS theme is available as of today:
The theme features Khura'in-inspired visuals and the main characters of the game.
Next up - and certainly more amusingly - is Sengoku Basara-inspired costumes for the WAA trio! References to this were found in the game data by TCRF and others, but this is our first good look at:
Phoenix as Date Masamune
Apollo as Sanada Yukimura
Athena as Tokugawa Ieyasu
These costumes will be released on June 23rd for 143 yen (excluding tax.) Reply || Read Comments By Bolt Storm
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